JinxRyu/Ryujinx.Common
emmauss 3aa3c4261a
Add inbuilt Opengl renderer to window (#922)
* add gl rendering widget

* embed renderer into main window

* add input

* fix mouse input

* fix mouse coords

* refresh game list after closing game, remove profiler method

* rebase, hide game list progress bar while game is running

* Some bug fixes

Changelog:

- Reapply some changes that got lost while rebasing from #904
- Make sure to guarantee exclusivity on the GL context (fixing multiple
possible race conditions on Windows)
- Avoid making GLRenderer disposed multiple time

* add fullscreen,  enable input on focus, disable aplha

* addressed comments

* Disable transparency in the window

* fix fullscreen state, fix focus, addressed comments

* nit

* addressed nit

Co-authored-by: Thog <thog@protonmail.com>
2020-02-12 01:56:19 +01:00
..
Configuration Rewrite the configuration system (#831) 2019-12-21 20:52:31 +01:00
Extensions PrntStub: Add a way to print arrays (#711) 2019-06-27 13:11:51 +02:00
Logging Implement IDeliveryCacheProgressService in bcat (#908) 2020-02-06 05:09:59 +01:00
Pools Misc cleanup (#708) 2019-07-02 04:39:22 +02:00
Utilities Address PR feedback 2020-01-09 02:13:00 +01:00
PerformanceCounter.cs Initial work 2020-01-09 02:13:00 +01:00
ReactiveObject.cs Fix ReactiveObject initial event not being propagated with boolean types (#860) 2020-01-05 17:35:55 +01:00
ReferenceEqualityComparer.cs Only enumerate cached textures that are modified when flushing. (#918) 2020-02-07 08:49:26 +11:00
Ryujinx.Common.csproj Add inbuilt Opengl renderer to window (#922) 2020-02-12 01:56:19 +01:00