JinxRyu/Ryujinx.Graphics/Texture/TextureHelper.cs
Alex Barney 9cb57fb4bb Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
2018-10-30 22:43:02 -03:00

42 lines
1.2 KiB
C#

using ChocolArm64.Memory;
using Ryujinx.Graphics.Gal;
using Ryujinx.Graphics.Memory;
namespace Ryujinx.Graphics.Texture
{
static class TextureHelper
{
public static ISwizzle GetSwizzle(GalImage Image)
{
int BlockWidth = ImageUtils.GetBlockWidth (Image.Format);
int BytesPerPixel = ImageUtils.GetBytesPerPixel(Image.Format);
int Width = (Image.Width + (BlockWidth - 1)) / BlockWidth;
if (Image.Layout == GalMemoryLayout.BlockLinear)
{
int AlignMask = Image.TileWidth * (64 / BytesPerPixel) - 1;
Width = (Width + AlignMask) & ~AlignMask;
return new BlockLinearSwizzle(Width, BytesPerPixel, Image.GobBlockHeight);
}
else
{
return new LinearSwizzle(Image.Pitch, BytesPerPixel);
}
}
public static (MemoryManager Memory, long Position) GetMemoryAndPosition(
IMemory Memory,
long Position)
{
if (Memory is NvGpuVmm Vmm)
{
return (Vmm.Memory, Vmm.GetPhysicalAddress(Position));
}
return ((MemoryManager)Memory, Position);
}
}
}