JinxRyu/Ryujinx.Graphics/Gpu/INvGpuEngine.cs
gdkchan b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
2018-04-08 16:41:38 -03:00

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C#

using ChocolArm64.Memory;
namespace Ryujinx.Graphics.Gpu
{
interface INvGpuEngine
{
int[] Registers { get; }
void CallMethod(AMemory Memory, NsGpuPBEntry PBEntry);
}
}