forked from Mirror/Ryujinx
6cb22c9d38
* openal: Update to OpenTK 4 * Ryujinx.Graphics.OpenGL: Update to OpenTK 4 * Entirely removed OpenTK 3, still wip * Use SPB for context creation and handling Still need to test on GLX and readd input support * Start implementing a new input system So far only gamepad are supported, no configuration possible via UI but detected via hotplug/removal Button mapping backend is implemented TODO: front end, configuration handling and configuration migration TODO: keyboard support * Enforce RGB only framebuffer on the GLWidget Fix possible transparent window * Implement UI gamepad frontend Also fix bad mapping of minus button and ensure gamepad config is updated in real time * Handle controller being disconnected and reconnected again * Revert "Enforce RGB only framebuffer on the GLWidget" This reverts commit 0949715d1a03ec793e35e37f7b610cbff2d63965. * Fix first color clear * Filter SDL2 events a bit * Start working on the keyboard detail - Rework configuration classes a bit to be more clean. - Integrate fully the keyboard configuration to the front end (TODO: assigner) - Start skeleton for the GTK3 keyboard driver * Add KeyboardStateSnapshot and its integration * Implement keyboard assigner and GTK3 key mapping TODO: controller configuration mapping and IGamepad implementation for keyboard * Add missing SR and SL definitions * Fix copy pasta mistake on config for previous commit * Implement IGamepad interface for GTK3 keyboard * Fix some implementation still being commented in the controller ui for keyboard * Port screen handle code * Remove all configuration management code and move HidNew to Hid * Rename InputConfigNew to InputConfig * Add a version field to the input config * Prepare serialization and deserialization of new input config and migrate profile loading and saving * Support input configuration saving to config and bump config version to 23. * Clean up in ConfigurationState * Reference SPB via a nuget package * Move new input system to Ryujinx.Input project and SDL2 detail to Ryujinx.Input.SDL2 * move GTK3 input to the right directory * Fix triggers on SDL2 * Update to SDL2 2.0.14 via our own fork * Update buttons definition for SDL2 2.0.14 and report gamepad features * Implement motion support again with SDL2 TODO: cemu hooks integration * Switch to latest of nightly SDL2 * SDL2: Fix bugs in gamepad id matching allowing different gamepad to match on the same device index * Ensure values are set in UI when the gamepad get hot plugged * Avoid trying to add controllers in the Update method and don't open SDL2 gamepad instance before checking ids This fixes permanent rumble of pro controller in some hotplug scenario * Fix more UI bugs * Move legcay motion code around before reintegration * gamecontroller UI tweaks here and there * Hide Motion on non motion configurations * Update the TODO grave Some TODO were fixed long time ago or are quite oudated... * Integrate cemu hooks motion configuration * Integrate cemu hooks configuration options to the UI again * cemuhooks => cemuhooks * Add cemu hook support again * Fix regression on normal motion and fix some very nasty bugs around * Fix for XCB multithreads issue on Linux * Enable motion by default * Block inputs in the main view when in the controller configuration window * Some fixes for the controller ui again * Add joycon support and fixes other hints * Bug fixes and clean up - Invert default mapping if not a Nintendo controller - Keep alive the controller being selected on the controller window (allow to avoid big delay for controller needing time to init when doing button assignment) - Clean up hints in use - Remove debug logs around - Fixes potential double free with SDL2Gamepad * Move the button assigner and motion logic to the Ryujinx.Input project * Reimplement raw keyboard hle input Also move out the logic of the hotkeys * Move all remaining Input manager stuffs to the Ryujinx.Input project * Increment configuration version yet again because of master changes * Ensure input config isn't null when not present * Fixes for VS not being nice * Fix broken gamepad caching logic causing crashes on ui * Ensure the background context is destroyed * Update dependencies * Readd retrocompat with old format of the config to avoid parsing and crashes on those versions Also updated the debug Config.json * Document new input APIs * Isolate SDL2Driver to the project and remove external export of it * Add support for external gamepad db mappings on SDL2 * Last clean up before PR * Addresses first part of comments * Address gdkchan's comments * Do not use JsonException * Last comment fixes
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2.7 KiB
JSON
107 lines
No EOL
2.7 KiB
JSON
{
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"version": 24,
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"res_scale": 1,
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"res_scale_custom": 1,
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"max_anisotropy": -1,
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"aspect_ratio": "Fixed16x9",
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"graphics_shaders_dump_path": "",
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"logging_enable_debug": false,
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"logging_enable_stub": true,
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"logging_enable_info": true,
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"logging_enable_warn": true,
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"logging_enable_error": true,
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"logging_enable_guest": true,
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"logging_enable_fs_access_log": false,
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"logging_filtered_classes": [],
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"logging_graphics_debug_level": "None",
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"enable_file_log": true,
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"system_language": "AmericanEnglish",
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"system_region": "USA",
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"system_time_zone": "UTC",
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"system_time_offset": 0,
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"docked_mode": true,
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"enable_discord_integration": true,
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"check_updates_on_start": true,
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"show_confirm_exit": true,
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"hide_cursor_on_idle": false,
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"enable_vsync": true,
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"enable_shader_cache": true,
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"enable_multicore_scheduling": false,
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"enable_ptc": true,
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"enable_fs_integrity_checks": true,
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"fs_global_access_log_mode": 0,
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"audio_backend": "OpenAl",
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"expand_ram": false,
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"ignore_missing_services": false,
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"gui_columns": {
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"fav_column": true,
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"icon_column": true,
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"app_column": true,
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"dev_column": true,
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"version_column": true,
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"time_played_column": true,
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"last_played_column": true,
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"file_ext_column": true,
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"file_size_column": true,
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"path_column": true
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},
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"column_sort": {
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"sort_column_id": 0,
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"sort_ascending": false
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},
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"game_dirs": [],
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"enable_custom_theme": false,
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"custom_theme_path": "",
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"start_fullscreen": false,
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"enable_keyboard": false,
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"hotkeys": {
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"toggle_vsync": "Tab"
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},
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"keyboard_config": [],
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"controller_config": [],
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"input_config": [
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{
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"left_joycon_stick": {
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"stick_up": "W",
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"stick_down": "S",
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"stick_left": "A",
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"stick_right": "D",
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"stick_button": "F"
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},
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"right_joycon_stick": {
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"stick_up": "I",
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"stick_down": "K",
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"stick_left": "J",
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"stick_right": "L",
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"stick_button": "H"
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},
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"left_joycon": {
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"button_minus": "Minus",
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"button_l": "E",
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"button_zl": "Q",
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"button_sl": "Unbound",
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"button_sr": "Unbound",
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"dpad_up": "Up",
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"dpad_down": "Down",
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"dpad_left": "Left",
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"dpad_right": "Right"
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},
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"right_joycon": {
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"button_plus": "Plus",
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"button_r": "U",
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"button_zr": "O",
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"button_sl": "Unbound",
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"button_sr": "Unbound",
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"button_x": "C",
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"button_b": "X",
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"button_y": "V",
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"button_a": "Z"
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},
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"version": 1,
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"backend": "WindowKeyboard",
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"id": "0",
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"controller_type": "JoyconPair",
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"player_index": "Player1"
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}
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]
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} |