JinxRyu/Ryujinx.Common/Configuration
Mary 48f6570557
Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache!

"I'm sure you know why I named it that."
"It doesn't really mean anything."

This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
2020-11-13 00:15:34 +01:00
..
Hid Add Motion controls (#1363) 2020-09-29 23:32:42 +02:00
System Implement GetRegionCode and add the RegionCode to settings (#999) 2020-03-20 09:37:55 +11:00
Ui Remember GUI column sort and separate hotkey settings from emulated input settings (#1223) 2020-06-26 12:30:16 +02:00
AppDataManager.cs Allow launching with custom data directories (#1505) 2020-08-30 18:51:53 +02:00
AudioBackend.cs Implement audio backend configuration option (#1325) 2020-07-04 01:16:49 +02:00
ConfigurationFileFormat.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
ConfigurationState.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
DlcContainer.cs Implement dlc management window (#1313) 2020-06-23 10:32:07 +10:00
DlcNca.cs Implement dlc management window (#1313) 2020-06-23 10:32:07 +10:00
GraphicsDebugLevel.cs Rename DebugLevel Performance to Slowdowns (#1450) 2020-08-07 15:30:06 +02:00
LoggerModule.cs Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
TitleUpdateMetadata.cs Implement update loader and log loaded application info (#1023) 2020-04-12 23:02:37 +02:00