JinxRyu/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs
gdkchan 49f970d5bd
Implement CAL and RET shader instructions (#1618)
* Add support for CAL and RET shader instructions

* Remove unused stuff

* Fix a bug that could cause the wrong values to be passed to a function

* Avoid repopulating function id dictionary every time

* PR feedback

* Fix vertex shader A/B merge
2020-10-25 17:00:44 -03:00

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C#

using Ryujinx.Graphics.Shader.IntermediateRepresentation;
namespace Ryujinx.Graphics.Shader.StructuredIr
{
class AstTextureOperation : AstOperation
{
public SamplerType Type { get; }
public TextureFormat Format { get; }
public TextureFlags Flags { get; }
public int Handle { get; }
public int ArraySize { get; }
public AstTextureOperation(
Instruction inst,
SamplerType type,
TextureFormat format,
TextureFlags flags,
int handle,
int arraySize,
int index,
params IAstNode[] sources) : base(inst, index, sources, sources.Length)
{
Type = type;
Format = format;
Flags = flags;
Handle = handle;
ArraySize = arraySize;
}
}
}