forked from Mirror/Ryujinx
14 lines
249 B
C#
14 lines
249 B
C#
namespace Ryujinx.Graphics.Gpu.State
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{
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/// <summary>
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/// Shader stage name.
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/// </summary>
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enum ShaderType
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{
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Vertex,
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TessellationControl,
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TessellationEvaluation,
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Geometry,
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Fragment
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}
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}
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