JinxRyu/Ryujinx.Memory
riperiperi 4a892fbdc9
Fix flush action from multiple threads regression (#3311)
If two or more threads encounter a region of memory where a read action has been registered, then they must _both_ wait on the data.

Clearing the action before it completed was causing the null check above to fail, so the action would only be run on the first thread, and the second would end up continuing without waiting. Depending on what the game does, this could be disasterous.

This fixes a regression introduced by #3302 with Pokemon Legends Arceus, and possibly Catherine. There are likely other affected games. What is fixed in that PR should still be fixed.
2022-05-02 12:31:53 +02:00
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Range Allow textures to have their data partially mapped (#2629) 2022-02-22 13:34:16 -03:00
Tracking Fix flush action from multiple threads regression (#3311) 2022-05-02 12:31:53 +02:00
WindowsShared Array based RangeList that caches Address/EndAddress (#2642) 2021-09-19 14:22:26 +02:00
AddressSpaceManager.cs Replace CacheResourceWrite with more general "precise" write (#2684) 2021-09-29 02:27:03 +02:00
InvalidAccessHandler.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
InvalidMemoryRegionException.cs Update InvalidMemoryRegionException.cs to abide by English rules. (#1834) 2020-12-25 04:09:02 +01:00
IRefCounted.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
IVirtualMemoryManager.cs misc: Fix IVirtualMemoryManager.Fill ignoring value (#2775) 2021-10-24 18:16:59 -03:00
IWritableBlock.cs Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) 2021-07-19 19:10:54 -03:00
MemoryAllocationFlags.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
MemoryBlock.cs kernel: Clear pages allocated with SetHeapSize (#2776) 2021-10-24 18:52:59 -03:00
MemoryConstants.cs Implement a new physical memory manager and replace DeviceMemory (#856) 2020-05-04 08:54:50 +10:00
MemoryManagement.cs misc: Migrate usage of RuntimeInformation to OperatingSystem (#2901) 2021-12-04 20:02:30 -03:00
MemoryManagementUnix.cs Remove usage of Mono.Posix.NETStandard accross all projects (#2906) 2021-12-08 18:24:26 -03:00
MemoryManagementWindows.cs misc: Migrate usage of RuntimeInformation to OperatingSystem (#2901) 2021-12-04 20:02:30 -03:00
MemoryManagerUnixHelper.cs Remove usage of Mono.Posix.NETStandard accross all projects (#2906) 2021-12-08 18:24:26 -03:00
MemoryNotContiguousException.cs IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel (#1458) 2020-12-02 00:23:43 +01:00
MemoryPermission.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
MemoryProtectionException.cs Implement a new physical memory manager and replace DeviceMemory (#856) 2020-05-04 08:54:50 +10:00
NativeMemoryManager.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
PageTable.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
Ryujinx.Memory.csproj Remove usage of Mono.Posix.NETStandard accross all projects (#2906) 2021-12-08 18:24:26 -03:00
WritableRegion.cs Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) 2021-07-19 19:10:54 -03:00