JinxRyu/Ryujinx.Audio/Renderer/Parameter/VoiceChannelResourceInParameter.cs
Mary 4c2ab880ef
misc: Relicense Ryujinx.Audio under the terms of the MIT license (#3449)
* Ryujinx.Audio: Remove BOM from files

* misc: Relicense Ryujinx.Audio under the terms of the MIT license

With the approvals of all the Ryujinx.Audio contributors, this commit
changes Ryujinx.Audio license from LGPLv3 to MIT.
2022-07-08 19:45:53 +02:00

28 lines
764 B
C#

using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
/// <summary>
/// Input information for a voice channel resources.
/// </summary>
[StructLayout(LayoutKind.Sequential, Size = 0x70, Pack = 1)]
public struct VoiceChannelResourceInParameter
{
/// <summary>
/// The id of the voice channel resource.
/// </summary>
public uint Id;
/// <summary>
/// Mix volumes for the voice channel resource.
/// </summary>
public Array24<float> Mix;
/// <summary>
/// Indicate if the voice channel resource is used.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool IsUsed;
}
}