JinxRyu/Ryujinx.Graphics.GAL/Multithreading
gdkchan 923089a298
Fast path for Inline-to-Memory texture data transfers (#3610)
* Fast path for Inline-to-Memory texture data transfers

* Only do it for block linear textures to be on the safe side
2022-08-26 02:16:41 +00:00
..
Commands Fast path for Inline-to-Memory texture data transfers (#3610) 2022-08-26 02:16:41 +00:00
Model Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
Resources Fast path for Inline-to-Memory texture data transfers (#3610) 2022-08-26 02:16:41 +00:00
BufferMap.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
CommandHelper.cs Fast path for Inline-to-Memory texture data transfers (#3610) 2022-08-26 02:16:41 +00:00
CommandType.cs Fast path for Inline-to-Memory texture data transfers (#3610) 2022-08-26 02:16:41 +00:00
SyncMap.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
ThreadedHelpers.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
ThreadedPipeline.cs Implement HLE macros for render target clears (#3528) 2022-08-04 21:30:08 +00:00
ThreadedRenderer.cs Implement HLE macros for render target clears (#3528) 2022-08-04 21:30:08 +00:00
ThreadedWindow.cs Avalonia - Couple fixes and improvements to vulkan (#3483) 2022-08-16 16:32:37 +00:00