forked from Mirror/Ryujinx
380b95bc59
* Initial implementation * Refactor dynamic text input keys out to facilitate configuration via UI * Fix code styling * Add per applet indirect layer handles * Remove static functions from SoftwareKeyboardRenderer * Remove inline keyboard reset delay * Remove inline keyboard V2 responses * Add inline keyboard soft-lock recovering * Add comments * Forward accept and cancel key names to the keyboard and add soft-lock prevention line * Add dummy window to handle paste events * Rework inline keyboard state machine and graphics * Implement IHostUiHandler interfaces on headless WindowBase class * Add inline keyboard assets * Fix coding style * Fix coding style * Change mode cycling shortcut to F6 * Fix invalid calc size error in games using extended calc * Remove unnecessary namespaces
27 lines
690 B
C#
27 lines
690 B
C#
using Gtk;
|
|
|
|
namespace Ryujinx.Ui.Widgets
|
|
{
|
|
public class RawInputToTextEntry : Entry
|
|
{
|
|
public void SendKeyPressEvent(object o, KeyPressEventArgs args)
|
|
{
|
|
base.OnKeyPressEvent(args.Event);
|
|
}
|
|
|
|
public void SendKeyReleaseEvent(object o, KeyReleaseEventArgs args)
|
|
{
|
|
base.OnKeyReleaseEvent(args.Event);
|
|
}
|
|
|
|
public void SendButtonPressEvent(object o, ButtonPressEventArgs args)
|
|
{
|
|
base.OnButtonPressEvent(args.Event);
|
|
}
|
|
|
|
public void SendButtonReleaseEvent(object o, ButtonReleaseEventArgs args)
|
|
{
|
|
base.OnButtonReleaseEvent(args.Event);
|
|
}
|
|
}
|
|
}
|