JinxRyu/Ryujinx.Graphics.Shader/CodeGen/Spirv
gdkchan 4dd77316f7
Use vector transform feedback outputs with fragment shaders (#4708)
* Use vector transform feedback outputs with fragment shaders

* Shader cache version bump

* Fix missing outputs when vector transform feedback outputs are used
2023-04-24 08:34:38 +02:00
..
CodeGenContext.cs Use vector transform feedback outputs with fragment shaders (#4708) 2023-04-24 08:34:38 +02:00
Declarations.cs Use vector transform feedback outputs with fragment shaders (#4708) 2023-04-24 08:34:38 +02:00
EnumConversion.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
Instructions.cs Shader: Bias textureGather instructions on AMD/Intel (#4703) 2023-04-22 18:02:39 -03:00
OperationResult.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ScalingHelpers.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
SpirvDelegates.cs Minor code formatting (#4498) 2023-03-04 14:43:08 +01:00
SpirvGenerator.cs Minor code formatting (#4498) 2023-03-04 14:43:08 +01:00
TextureMeta.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00