JinxRyu/Ryujinx.HLE/HOS/Services/Time
Thomas Guillemard 54b79dffa8 Implement time:* 4.0.0 commands (#736)
* Abstract SteadyClockCore to follow Nintendo changes in 4.x

This is the ground work for 4.0.0 support

* Implement TickBasedSteadyClockCore

Preparation for the ephemeral clock.

* Refactor SystemClockCore to follow 4.0.0 changes

* Implement EphemeralNetworkSystemClock

* Implement GetSnapshotClock & GetSnapshotClockFromSystemClockContext

* Implement CalculateStandardUserSystemClockDifferenceByUser & CalculateSpanBetween

* Remove an outdated comment & unused import

* Fix a nit and GetClockSnapshot

* Address comment
2019-07-25 11:44:51 -03:00
..
Clock Implement time:* 4.0.0 commands (#736) 2019-07-25 11:44:51 -03:00
TimeZone Refactoring result codes (#731) 2019-07-14 16:04:38 -03:00
IStaticService.cs Implement time:* 4.0.0 commands (#736) 2019-07-25 11:44:51 -03:00
ISteadyClock.cs Implement time:* 4.0.0 commands (#736) 2019-07-25 11:44:51 -03:00
ISystemClock.cs Implement time:* 2.0.0 & 3.0.0 commands (#735) 2019-07-15 19:52:35 +02:00
ITimeZoneService.cs Implement time:* 4.0.0 commands (#736) 2019-07-25 11:44:51 -03:00
ITimeZoneServiceTypes.cs Refactoring result codes (#731) 2019-07-14 16:04:38 -03:00
ResultCode.cs Accurately implement steady & system clocks (#732) 2019-07-14 22:50:11 +02:00
TimePermissions.cs Accurately implement steady & system clocks (#732) 2019-07-14 22:50:11 +02:00