JinxRyu/Ryujinx/Ui/Windows/TitleUpdateWindow.cs
Ac_K 3f2486342b
gui: Replace FileChooserDialog by FileChooserNative (#2633)
We currently use the FileChooser from GTK, which is a bit mess. Instead of it we could use the native FileChooser from all specifics OS. This is what this PR attempt to fix.

It could be nice to get a test under linux since I've only tested it under Windows without any issues.

Fixes #2584
2021-09-14 23:52:08 +02:00

207 lines
No EOL
7.5 KiB
C#

using Gtk;
using LibHac.Common;
using LibHac.Fs;
using LibHac.Fs.Fsa;
using LibHac.FsSystem;
using LibHac.FsSystem.NcaUtils;
using LibHac.Ns;
using Ryujinx.Common.Configuration;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using Ryujinx.Ui.Widgets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using GUI = Gtk.Builder.ObjectAttribute;
using JsonHelper = Ryujinx.Common.Utilities.JsonHelper;
namespace Ryujinx.Ui.Windows
{
public class TitleUpdateWindow : Window
{
private readonly MainWindow _parent;
private readonly VirtualFileSystem _virtualFileSystem;
private readonly string _titleId;
private readonly string _updateJsonPath;
private TitleUpdateMetadata _titleUpdateWindowData;
private readonly Dictionary<RadioButton, string> _radioButtonToPathDictionary;
#pragma warning disable CS0649, IDE0044
[GUI] Label _baseTitleInfoLabel;
[GUI] Box _availableUpdatesBox;
[GUI] RadioButton _noUpdateRadioButton;
#pragma warning restore CS0649, IDE0044
public TitleUpdateWindow(MainWindow parent, VirtualFileSystem virtualFileSystem, string titleId, string titleName) : this(new Builder("Ryujinx.Ui.Windows.TitleUpdateWindow.glade"), parent, virtualFileSystem, titleId, titleName) { }
private TitleUpdateWindow(Builder builder, MainWindow parent, VirtualFileSystem virtualFileSystem, string titleId, string titleName) : base(builder.GetObject("_titleUpdateWindow").Handle)
{
_parent = parent;
builder.Autoconnect(this);
_titleId = titleId;
_virtualFileSystem = virtualFileSystem;
_updateJsonPath = System.IO.Path.Combine(AppDataManager.GamesDirPath, _titleId, "updates.json");
_radioButtonToPathDictionary = new Dictionary<RadioButton, string>();
try
{
_titleUpdateWindowData = JsonHelper.DeserializeFromFile<TitleUpdateMetadata>(_updateJsonPath);
}
catch
{
_titleUpdateWindowData = new TitleUpdateMetadata
{
Selected = "",
Paths = new List<string>()
};
}
_baseTitleInfoLabel.Text = $"Updates Available for {titleName} [{titleId.ToUpper()}]";
foreach (string path in _titleUpdateWindowData.Paths)
{
AddUpdate(path);
}
if (_titleUpdateWindowData.Selected == "")
{
_noUpdateRadioButton.Active = true;
}
else
{
foreach ((RadioButton update, var _) in _radioButtonToPathDictionary.Where(keyValuePair => keyValuePair.Value == _titleUpdateWindowData.Selected))
{
update.Active = true;
}
}
}
private void AddUpdate(string path)
{
if (File.Exists(path))
{
using (FileStream file = new FileStream(path, FileMode.Open, FileAccess.Read))
{
PartitionFileSystem nsp = new PartitionFileSystem(file.AsStorage());
try
{
(Nca patchNca, Nca controlNca) = ApplicationLoader.GetGameUpdateDataFromPartition(_virtualFileSystem, nsp, _titleId, 0);
if (controlNca != null && patchNca != null)
{
ApplicationControlProperty controlData = new ApplicationControlProperty();
controlNca.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None).OpenFile(out IFile nacpFile, "/control.nacp".ToU8Span(), OpenMode.Read).ThrowIfFailure();
nacpFile.Read(out _, 0, SpanHelpers.AsByteSpan(ref controlData), ReadOption.None).ThrowIfFailure();
RadioButton radioButton = new RadioButton($"Version {controlData.DisplayVersion.ToString()} - {path}");
radioButton.JoinGroup(_noUpdateRadioButton);
_availableUpdatesBox.Add(radioButton);
_radioButtonToPathDictionary.Add(radioButton, path);
radioButton.Show();
radioButton.Active = true;
}
else
{
GtkDialog.CreateErrorDialog("The specified file does not contain an update for the selected title!");
}
}
catch (Exception exception)
{
GtkDialog.CreateErrorDialog($"{exception.Message}. Errored File: {path}");
}
}
}
}
private void RemoveUpdates(bool removeSelectedOnly = false)
{
foreach (RadioButton radioButton in _noUpdateRadioButton.Group)
{
if (radioButton.Label != "No Update" && (!removeSelectedOnly || radioButton.Active))
{
_availableUpdatesBox.Remove(radioButton);
_radioButtonToPathDictionary.Remove(radioButton);
radioButton.Dispose();
}
}
}
private void AddButton_Clicked(object sender, EventArgs args)
{
using (FileChooserNative fileChooser = new FileChooserNative("Select update files", this, FileChooserAction.Open, "Add", "Cancel"))
{
fileChooser.SelectMultiple = true;
FileFilter filter = new FileFilter()
{
Name = "Switch Game Updates"
};
filter.AddPattern("*.nsp");
fileChooser.AddFilter(filter);
if (fileChooser.Run() == (int)ResponseType.Accept)
{
foreach (string path in fileChooser.Filenames)
{
AddUpdate(path);
}
}
}
}
private void RemoveButton_Clicked(object sender, EventArgs args)
{
RemoveUpdates(true);
}
private void RemoveAllButton_Clicked(object sender, EventArgs args)
{
RemoveUpdates();
}
private void SaveButton_Clicked(object sender, EventArgs args)
{
_titleUpdateWindowData.Paths.Clear();
_titleUpdateWindowData.Selected = "";
foreach (string paths in _radioButtonToPathDictionary.Values)
{
_titleUpdateWindowData.Paths.Add(paths);
}
foreach (RadioButton radioButton in _noUpdateRadioButton.Group)
{
if (radioButton.Active)
{
_titleUpdateWindowData.Selected = _radioButtonToPathDictionary.TryGetValue(radioButton, out string updatePath) ? updatePath : "";
}
}
using (FileStream dlcJsonStream = File.Create(_updateJsonPath, 4096, FileOptions.WriteThrough))
{
dlcJsonStream.Write(Encoding.UTF8.GetBytes(JsonHelper.Serialize(_titleUpdateWindowData, true)));
}
_parent.UpdateGameTable();
Dispose();
}
private void CancelButton_Clicked(object sender, EventArgs args)
{
Dispose();
}
}
}