JinxRyu/Ryujinx.Graphics/Gal/OpenGL
ReinUsesLisp 5fe0bc584b Send data to OpenGL host without client-side copies (#285)
* Directly send host address to buffer data

* Cleanup OGLShader

* Directly copy vertex and index data too

* Revert shader bind "cache"

* Address feedback
2018-07-19 16:02:51 -03:00
..
DeleteValueCallback.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
FbFragShader.glsl Somewhat better NvFlinger (I guess) (fixes #30) 2018-02-23 18:48:27 -03:00
FbVtxShader.glsl Enable hardware frame buffer texture scaling 2018-02-28 23:37:40 -03:00
OGLBlend.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
OGLCachedResource.cs Add locking methods to the ogl resource cache (#238) 2018-07-09 23:01:59 -03:00
OGLEnumConverter.cs Implement BF10GF11RF11 TextureFormat (#246) 2018-07-19 01:26:28 +02:00
OGLExtension.cs Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
OGLFrameBuffer.cs Support deswizzle of sparse tiled textures and some frame buffer fixes (#275) 2018-07-19 02:30:21 -03:00
OGLRasterizer.cs Send data to OpenGL host without client-side copies (#285) 2018-07-19 16:02:51 -03:00
OGLRenderer.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
OGLShader.cs Send data to OpenGL host without client-side copies (#285) 2018-07-19 16:02:51 -03:00
OGLStreamBuffer.cs Send data to OpenGL host without client-side copies (#285) 2018-07-19 16:02:51 -03:00
OGLTexture.cs Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255) 2018-07-16 15:09:34 -03:00