JinxRyu/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/KeyboardMode.cs
Caian Benedicto 380b95bc59
Inline software keyboard without input pop up dialog (#2180)
* Initial implementation

* Refactor dynamic text input keys out to facilitate configuration via UI

* Fix code styling

* Add per applet indirect layer handles

* Remove static functions from SoftwareKeyboardRenderer

* Remove inline keyboard reset delay

* Remove inline keyboard V2 responses

* Add inline keyboard soft-lock recovering

* Add comments

* Forward accept and cancel key names to the keyboard and add soft-lock prevention line

* Add dummy window to handle paste events

* Rework inline keyboard state machine and graphics

* Implement IHostUiHandler interfaces on headless WindowBase class

* Add inline keyboard assets

* Fix coding style

* Fix coding style

* Change mode cycling shortcut to F6

* Fix invalid calc size error in games using extended calc

* Remove unnecessary namespaces
2021-10-12 21:54:21 +02:00

31 lines
733 B
C#

namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
/// <summary>
/// Identifies the variant of keyboard displayed on screen.
/// </summary>
enum KeyboardMode : uint
{
/// <summary>
/// A full alpha-numeric keyboard.
/// </summary>
Default = 0,
/// <summary>
/// Number pad.
/// </summary>
NumbersOnly = 1,
/// <summary>
/// ASCII characters keyboard.
/// </summary>
ASCII = 2,
FullLatin = 3,
Alphabet = 4,
SimplifiedChinese = 5,
TraditionalChinese = 6,
Korean = 7,
LanguageSet2 = 8,
LanguageSet2Latin = 9,
}
}