JinxRyu/Ryujinx.Graphics.Shader/CodeGen/Glsl
gdkchan c532118d94
Use index fragment shader output when dual source blend is enabled (#4404)
* Use index fragment shader output when dual source blend is enabled

* Shader cache version bump

* Actually set DualSourceBlendEnabled to true

* Fix XML doc

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-04-05 05:25:19 +02:00
..
HelperFunctions Fix shader FSWZADD instruction (#4069) 2022-12-08 14:08:07 -03:00
Instructions Optimize string memory usage. Use Spans and StringBuilders where possible (#3933) 2023-01-18 22:25:16 +00:00
CodeGenContext.cs Use vector transform feedback outputs if possible (#3832) 2022-11-12 20:20:40 -03:00
Declarations.cs Use index fragment shader output when dual source blend is enabled (#4404) 2023-04-05 05:25:19 +02:00
DefaultNames.cs Implement Viewport Transform Disable (#3328) 2022-05-12 10:47:13 -03:00
GlslGenerator.cs Vulkan: Add workarounds for MoltenVK (#4202) 2023-01-13 01:31:21 +01:00
NumberFormatter.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
OperandManager.cs Insert bitcast for assignment of fragment integer outputs on GLSL (#4369) 2023-02-05 18:52:57 -03:00
TypeConversion.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00