JinxRyu/Ryujinx.Audio/IAalOutput.cs
gdkchan 98c6ceede5
Audio Renderer improvements (#210)
* Partial voice implementation on audio renderer

* Implemented audren resampler (based on original impl)

* Fix BiquadFilter struct

* Pause audio playback on last stream buffer

* Split audren/audout files into separate folders, some minor cleanup

* Use AudioRendererParameter on GetWorkBufferSize aswell

* Bump audren version to REV4, name a few things, increase sample buffer size

* Remove useless new lines
2018-07-14 23:57:41 -03:00

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C#

namespace Ryujinx.Audio
{
public interface IAalOutput
{
int OpenTrack(int SampleRate, int Channels, ReleaseCallback Callback);
void CloseTrack(int Track);
bool ContainsBuffer(int Track, long Tag);
long[] GetReleasedBuffers(int Track, int MaxCount);
void AppendBuffer<T>(int Track, long Tag, T[] Buffer) where T : struct;
void Start(int Track);
void Stop(int Track);
PlaybackState GetState(int Track);
}
}