JinxRyu/Ryujinx.Ava/UI/Controls/InputDialog.axaml.cs
Emmanuel Hansen 02714a1291
Avalonia - Add source generator for locale items (#3999)
* Add source generator for locale keys

* use locale keys in Ui subdir
2023-01-03 19:45:08 +01:00

57 lines
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1.8 KiB
C#

using Avalonia.Controls;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Models;
using System.Threading.Tasks;
namespace Ryujinx.Ava.UI.Controls
{
public partial class InputDialog : UserControl
{
public string Message { get; set; }
public string Input { get; set; }
public string SubMessage { get; set; }
public uint MaxLength { get; }
public InputDialog(string message, string input = "", string subMessage = "", uint maxLength = int.MaxValue)
{
Message = message;
Input = input;
SubMessage = subMessage;
MaxLength = maxLength;
DataContext = this;
}
public InputDialog()
{
InitializeComponent();
}
public static async Task<(UserResult Result, string Input)> ShowInputDialog(string title, string message,
string input = "", string subMessage = "", uint maxLength = int.MaxValue)
{
UserResult result = UserResult.Cancel;
InputDialog content = new InputDialog(message, input, subMessage, maxLength);
ContentDialog contentDialog = new ContentDialog
{
Title = title,
PrimaryButtonText = LocaleManager.Instance[LocaleKeys.InputDialogOk],
SecondaryButtonText = "",
CloseButtonText = LocaleManager.Instance[LocaleKeys.InputDialogCancel],
Content = content,
PrimaryButtonCommand = MiniCommand.Create(() =>
{
result = UserResult.Ok;
input = content.Input;
})
};
await contentDialog.ShowAsync();
return (result, input);
}
}
}