JinxRyu/Ryujinx.Common/Configuration
mpnico 117e32a6ff
Implement a "Pause Emulation" option & hotkey (#2428)
* Add a "Pause Emulation" option and hotkey

Closes Ryujinx#1604

* Refactoring how pause is handled

* Applied suggested changes from review

* Applied suggested fixes

* Pass correct suspend type to threads for suspend/resume

* Fix NRE after stoping emulation

* Removing SimulateWakeUpMessage call after resuming emulation

* Skip suspending non game process

* Pause the tickCounter in the ExecutionContext

* Refactoring tickCounter pause/resume as suggested

* Fix Config migration to add pause hotkey

* Fixed pausing only application threads

* Fix exiting emulator while paused

* Avoid pause/resume while already paused/resumed

* Cleanup unused code

* Avoid restarting audio if stopping emulation while in pause.

* Added suggested changes

* Fix ConfigurationState
2021-09-11 22:08:25 +02:00
..
Hid Implement a "Pause Emulation" option & hotkey (#2428) 2021-09-11 22:08:25 +02:00
AppDataManager.cs Implement friendlier portable mode (#1885) 2021-03-15 22:10:36 +01:00
AspectRatioExtensions.cs gui/gpu: Implement setting and toggle for Aspect Ratio (#1777) 2020-12-15 23:19:07 -03:00
BackendThreading.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
DlcContainer.cs Implement dlc management window (#1313) 2020-06-23 10:32:07 +10:00
DlcNca.cs Implement dlc management window (#1313) 2020-06-23 10:32:07 +10:00
GraphicsDebugLevel.cs Rename DebugLevel Performance to Slowdowns (#1450) 2020-08-07 15:30:06 +02:00
MemoryManagerMode.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
TitleUpdateMetadata.cs Implement update loader and log loaded application info (#1023) 2020-04-12 23:02:37 +02:00