JinxRyu/Ryujinx/Ui/Widgets
Caian Benedicto 380b95bc59
Inline software keyboard without input pop up dialog (#2180)
* Initial implementation

* Refactor dynamic text input keys out to facilitate configuration via UI

* Fix code styling

* Add per applet indirect layer handles

* Remove static functions from SoftwareKeyboardRenderer

* Remove inline keyboard reset delay

* Remove inline keyboard V2 responses

* Add inline keyboard soft-lock recovering

* Add comments

* Forward accept and cancel key names to the keyboard and add soft-lock prevention line

* Add dummy window to handle paste events

* Rework inline keyboard state machine and graphics

* Implement IHostUiHandler interfaces on headless WindowBase class

* Add inline keyboard assets

* Fix coding style

* Fix coding style

* Change mode cycling shortcut to F6

* Fix invalid calc size error in games using extended calc

* Remove unnecessary namespaces
2021-10-12 21:54:21 +02:00
..
GameTableContextMenu.cs gui: Hotfix for FileChooserNative during section extraction (#2644) 2021-09-16 00:09:48 +02:00
GameTableContextMenu.Designer.cs gui: Refactoring Part 1 (#1859) 2021-01-08 09:14:13 +01:00
GtkDialog.cs account: add Custom User Profiles support (#2227) 2021-04-23 22:26:31 +02:00
GtkInputDialog.cs account: add Custom User Profiles support (#2227) 2021-04-23 22:26:31 +02:00
ProfileDialog.cs Fix Linux Icon (#1927) 2021-01-19 07:33:58 +11:00
ProfileDialog.glade gui: Refactoring Part 1 (#1859) 2021-01-08 09:14:13 +01:00
RawInputToTextEntry.cs Inline software keyboard without input pop up dialog (#2180) 2021-10-12 21:54:21 +02:00
UserError.cs gui: Refactoring Part 1 (#1859) 2021-01-08 09:14:13 +01:00
UserErrorDialog.cs gui: Refactoring Part 1 (#1859) 2021-01-08 09:14:13 +01:00