JinxRyu/Ryujinx.Graphics.Vulkan/Ryujinx.Graphics.Vulkan.csproj
Emmanuel Hansen 80b4972139
Add Support for Post Processing Effects (#3616)
* Add Post Processing Effects

* fix events and shader issues

* fix gtk upscale slider value

* fix bgra games

* don't swap swizzle if already swapped

* restore opengl texture state after effects run

* addressed review

* use single pipeline for smaa and fsr

* call finish on all pipelines

* addressed review

* attempt fix file case

* attempt fixing file case

* fix filter level tick frequency

* adjust filter slider margins

* replace fxaa shaders with original shader

* addressed review
2023-02-27 18:11:55 -03:00

42 lines
1.7 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<EmbeddedResource Include="Effects\Textures\SmaaAreaTexture.bin" />
<EmbeddedResource Include="Effects\Textures\SmaaSearchTexture.bin" />
<EmbeddedResource Include="Effects\Shaders\FsrScaling.spv" />
<EmbeddedResource Include="Effects\Shaders\FsrSharpening.spv" />
<EmbeddedResource Include="Effects\Shaders\Fxaa.spv" />
<EmbeddedResource Include="Effects\Shaders\SmaaBlend.spv" />
<EmbeddedResource Include="Effects\Shaders\SmaaEdge.spv" />
<EmbeddedResource Include="Effects\Shaders\SmaaNeighbour.spv" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="OpenTK.Windowing.GraphicsLibraryFramework" />
<PackageReference Include="shaderc.net" />
<PackageReference Include="Silk.NET.Vulkan" />
<PackageReference Include="Silk.NET.Vulkan.Extensions.EXT" />
<PackageReference Include="Silk.NET.Vulkan.Extensions.KHR" />
<PackageReference Include="System.IO.FileSystem.Primitives" />
<PackageReference Include="System.Net.NameResolution" />
<PackageReference Include="System.Threading.ThreadPool" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.GAL\Ryujinx.Graphics.GAL.csproj" />
</ItemGroup>
</Project>