JinxRyu/Ryujinx/Ui/SettingsWindow.cs
Xpl0itR 538fba826b
Improvements to input and input configuration in the GUI. (#849)
* Improvements to input and input configuration in the GUI

* Requested changes

* nits

* more nits
2020-05-03 04:00:53 +02:00

409 lines
No EOL
18 KiB
C#

using Gtk;
using Ryujinx.Configuration;
using Ryujinx.Configuration.System;
using Ryujinx.HLE.HOS.Services.Time.TimeZone;
using Ryujinx.HLE.FileSystem;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using Ryujinx.Common.Configuration.Hid;
using GUI = Gtk.Builder.ObjectAttribute;
namespace Ryujinx.Ui
{
public class SettingsWindow : Window
{
private static ListStore _gameDirsBoxStore;
private static VirtualFileSystem _virtualFileSystem;
private long _systemTimeOffset;
#pragma warning disable CS0649, IDE0044
[GUI] CheckButton _errorLogToggle;
[GUI] CheckButton _warningLogToggle;
[GUI] CheckButton _infoLogToggle;
[GUI] CheckButton _stubLogToggle;
[GUI] CheckButton _debugLogToggle;
[GUI] CheckButton _fileLogToggle;
[GUI] CheckButton _guestLogToggle;
[GUI] CheckButton _fsAccessLogToggle;
[GUI] Adjustment _fsLogSpinAdjustment;
[GUI] CheckButton _dockedModeToggle;
[GUI] CheckButton _discordToggle;
[GUI] CheckButton _vSyncToggle;
[GUI] CheckButton _multiSchedToggle;
[GUI] CheckButton _fsicToggle;
[GUI] CheckButton _ignoreToggle;
[GUI] CheckButton _directKeyboardAccess;
[GUI] ComboBoxText _systemLanguageSelect;
[GUI] ComboBoxText _systemRegionSelect;
[GUI] ComboBoxText _systemTimeZoneSelect;
[GUI] SpinButton _systemTimeYearSpin;
[GUI] SpinButton _systemTimeMonthSpin;
[GUI] SpinButton _systemTimeDaySpin;
[GUI] SpinButton _systemTimeHourSpin;
[GUI] SpinButton _systemTimeMinuteSpin;
[GUI] Adjustment _systemTimeYearSpinAdjustment;
[GUI] Adjustment _systemTimeMonthSpinAdjustment;
[GUI] Adjustment _systemTimeDaySpinAdjustment;
[GUI] Adjustment _systemTimeHourSpinAdjustment;
[GUI] Adjustment _systemTimeMinuteSpinAdjustment;
[GUI] CheckButton _custThemeToggle;
[GUI] Entry _custThemePath;
[GUI] ToggleButton _browseThemePath;
[GUI] Label _custThemePathLabel;
[GUI] TreeView _gameDirsBox;
[GUI] Entry _addGameDirBox;
[GUI] Entry _graphicsShadersDumpPath;
[GUI] ComboBoxText _anisotropy;
[GUI] ToggleButton _configureController1;
[GUI] ToggleButton _configureController2;
[GUI] ToggleButton _configureController3;
[GUI] ToggleButton _configureController4;
[GUI] ToggleButton _configureController5;
[GUI] ToggleButton _configureController6;
[GUI] ToggleButton _configureController7;
[GUI] ToggleButton _configureController8;
[GUI] ToggleButton _configureControllerH;
#pragma warning restore CS0649, IDE0044
public SettingsWindow(VirtualFileSystem virtualFileSystem, HLE.FileSystem.Content.ContentManager contentManager) : this(new Builder("Ryujinx.Ui.SettingsWindow.glade"), virtualFileSystem, contentManager) { }
private SettingsWindow(Builder builder, VirtualFileSystem virtualFileSystem, HLE.FileSystem.Content.ContentManager contentManager) : base(builder.GetObject("_settingsWin").Handle)
{
builder.Autoconnect(this);
this.Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png");
_virtualFileSystem = virtualFileSystem;
//Bind Events
_configureController1.Pressed += (sender, args) => ConfigureController_Pressed(sender, args, PlayerIndex.Player1);
_configureController2.Pressed += (sender, args) => ConfigureController_Pressed(sender, args, PlayerIndex.Player2);
_configureController3.Pressed += (sender, args) => ConfigureController_Pressed(sender, args, PlayerIndex.Player3);
_configureController4.Pressed += (sender, args) => ConfigureController_Pressed(sender, args, PlayerIndex.Player4);
_configureController5.Pressed += (sender, args) => ConfigureController_Pressed(sender, args, PlayerIndex.Player5);
_configureController6.Pressed += (sender, args) => ConfigureController_Pressed(sender, args, PlayerIndex.Player6);
_configureController7.Pressed += (sender, args) => ConfigureController_Pressed(sender, args, PlayerIndex.Player7);
_configureController8.Pressed += (sender, args) => ConfigureController_Pressed(sender, args, PlayerIndex.Player8);
_configureControllerH.Pressed += (sender, args) => ConfigureController_Pressed(sender, args, PlayerIndex.Handheld);
//Setup Currents
if (ConfigurationState.Instance.Logger.EnableFileLog)
{
_fileLogToggle.Click();
}
if (ConfigurationState.Instance.Logger.EnableError)
{
_errorLogToggle.Click();
}
if (ConfigurationState.Instance.Logger.EnableWarn)
{
_warningLogToggle.Click();
}
if (ConfigurationState.Instance.Logger.EnableInfo)
{
_infoLogToggle.Click();
}
if (ConfigurationState.Instance.Logger.EnableStub)
{
_stubLogToggle.Click();
}
if (ConfigurationState.Instance.Logger.EnableDebug)
{
_debugLogToggle.Click();
}
if (ConfigurationState.Instance.Logger.EnableGuest)
{
_guestLogToggle.Click();
}
if (ConfigurationState.Instance.Logger.EnableFsAccessLog)
{
_fsAccessLogToggle.Click();
}
if (ConfigurationState.Instance.System.EnableDockedMode)
{
_dockedModeToggle.Click();
}
if (ConfigurationState.Instance.EnableDiscordIntegration)
{
_discordToggle.Click();
}
if (ConfigurationState.Instance.Graphics.EnableVsync)
{
_vSyncToggle.Click();
}
if (ConfigurationState.Instance.System.EnableMulticoreScheduling)
{
_multiSchedToggle.Click();
}
if (ConfigurationState.Instance.System.EnableFsIntegrityChecks)
{
_fsicToggle.Click();
}
if (ConfigurationState.Instance.System.IgnoreMissingServices)
{
_ignoreToggle.Click();
}
if (ConfigurationState.Instance.Hid.EnableKeyboard)
{
_directKeyboardAccess.Click();
}
if (ConfigurationState.Instance.Ui.EnableCustomTheme)
{
_custThemeToggle.Click();
}
TimeZoneContentManager timeZoneContentManager = new TimeZoneContentManager();
timeZoneContentManager.InitializeInstance(virtualFileSystem, contentManager, LibHac.FsSystem.IntegrityCheckLevel.None);
List<string> locationNames = timeZoneContentManager.LocationNameCache.ToList();
locationNames.Sort();
foreach (string locationName in locationNames)
{
_systemTimeZoneSelect.Append(locationName, locationName);
}
_systemLanguageSelect.SetActiveId(ConfigurationState.Instance.System.Language.Value.ToString());
_systemRegionSelect.SetActiveId(ConfigurationState.Instance.System.Region.Value.ToString());
_systemTimeZoneSelect.SetActiveId(timeZoneContentManager.SanityCheckDeviceLocationName());
_anisotropy.SetActiveId(ConfigurationState.Instance.Graphics.MaxAnisotropy.Value.ToString());
_custThemePath.Buffer.Text = ConfigurationState.Instance.Ui.CustomThemePath;
_graphicsShadersDumpPath.Buffer.Text = ConfigurationState.Instance.Graphics.ShadersDumpPath;
_fsLogSpinAdjustment.Value = ConfigurationState.Instance.System.FsGlobalAccessLogMode;
_systemTimeOffset = ConfigurationState.Instance.System.SystemTimeOffset;
_gameDirsBox.AppendColumn("", new CellRendererText(), "text", 0);
_gameDirsBoxStore = new ListStore(typeof(string));
_gameDirsBox.Model = _gameDirsBoxStore;
foreach (string gameDir in ConfigurationState.Instance.Ui.GameDirs.Value)
{
_gameDirsBoxStore.AppendValues(gameDir);
}
if (_custThemeToggle.Active == false)
{
_custThemePath.Sensitive = false;
_custThemePathLabel.Sensitive = false;
_browseThemePath.Sensitive = false;
}
//Setup system time spinners
UpdateSystemTimeSpinners();
}
private void UpdateSystemTimeSpinners()
{
//Bind system time events
_systemTimeYearSpin.ValueChanged -= SystemTimeSpin_ValueChanged;
_systemTimeMonthSpin.ValueChanged -= SystemTimeSpin_ValueChanged;
_systemTimeDaySpin.ValueChanged -= SystemTimeSpin_ValueChanged;
_systemTimeHourSpin.ValueChanged -= SystemTimeSpin_ValueChanged;
_systemTimeMinuteSpin.ValueChanged -= SystemTimeSpin_ValueChanged;
//Apply actual system time + SystemTimeOffset to system time spin buttons
DateTime systemTime = DateTime.Now.AddSeconds(_systemTimeOffset);
_systemTimeYearSpinAdjustment.Value = systemTime.Year;
_systemTimeMonthSpinAdjustment.Value = systemTime.Month;
_systemTimeDaySpinAdjustment.Value = systemTime.Day;
_systemTimeHourSpinAdjustment.Value = systemTime.Hour;
_systemTimeMinuteSpinAdjustment.Value = systemTime.Minute;
//Format spin buttons text to include leading zeros
_systemTimeYearSpin.Text = systemTime.Year.ToString("0000");
_systemTimeMonthSpin.Text = systemTime.Month.ToString("00");
_systemTimeDaySpin.Text = systemTime.Day.ToString("00");
_systemTimeHourSpin.Text = systemTime.Hour.ToString("00");
_systemTimeMinuteSpin.Text = systemTime.Minute.ToString("00");
//Bind system time events
_systemTimeYearSpin.ValueChanged += SystemTimeSpin_ValueChanged;
_systemTimeMonthSpin.ValueChanged += SystemTimeSpin_ValueChanged;
_systemTimeDaySpin.ValueChanged += SystemTimeSpin_ValueChanged;
_systemTimeHourSpin.ValueChanged += SystemTimeSpin_ValueChanged;
_systemTimeMinuteSpin.ValueChanged += SystemTimeSpin_ValueChanged;
}
//Events
private void SystemTimeSpin_ValueChanged(Object sender, EventArgs e)
{
int year = _systemTimeYearSpin.ValueAsInt;
int month = _systemTimeMonthSpin.ValueAsInt;
int day = _systemTimeDaySpin.ValueAsInt;
int hour = _systemTimeHourSpin.ValueAsInt;
int minute = _systemTimeMinuteSpin.ValueAsInt;
if (!DateTime.TryParse(year + "-" + month + "-" + day + " " + hour + ":" + minute, out DateTime newTime))
{
UpdateSystemTimeSpinners();
return;
}
newTime = newTime.AddSeconds(DateTime.Now.Second).AddMilliseconds(DateTime.Now.Millisecond);
long systemTimeOffset = (long)Math.Ceiling((newTime - DateTime.Now).TotalMinutes) * 60L;
if (_systemTimeOffset != systemTimeOffset)
{
_systemTimeOffset = systemTimeOffset;
UpdateSystemTimeSpinners();
}
}
private void AddDir_Pressed(object sender, EventArgs args)
{
if (Directory.Exists(_addGameDirBox.Buffer.Text))
{
_gameDirsBoxStore.AppendValues(_addGameDirBox.Buffer.Text);
}
else
{
FileChooserDialog fileChooser = new FileChooserDialog("Choose the game directory to add to the list", this, FileChooserAction.SelectFolder, "Cancel", ResponseType.Cancel, "Add", ResponseType.Accept);
if (fileChooser.Run() == (int)ResponseType.Accept)
{
_gameDirsBoxStore.AppendValues(fileChooser.Filename);
}
fileChooser.Dispose();
}
_addGameDirBox.Buffer.Text = "";
((ToggleButton)sender).SetStateFlags(0, true);
}
private void RemoveDir_Pressed(object sender, EventArgs args)
{
TreeSelection selection = _gameDirsBox.Selection;
if (selection.GetSelected(out TreeIter treeIter))
{
_gameDirsBoxStore.Remove(ref treeIter);
}
((ToggleButton)sender).SetStateFlags(0, true);
}
private void CustThemeToggle_Activated(object sender, EventArgs args)
{
_custThemePath.Sensitive = _custThemeToggle.Active;
_custThemePathLabel.Sensitive = _custThemeToggle.Active;
_browseThemePath.Sensitive = _custThemeToggle.Active;
}
private void BrowseThemeDir_Pressed(object sender, EventArgs args)
{
FileChooserDialog fileChooser = new FileChooserDialog("Choose the theme to load", this, FileChooserAction.Open, "Cancel", ResponseType.Cancel, "Select", ResponseType.Accept);
fileChooser.Filter = new FileFilter();
fileChooser.Filter.AddPattern("*.css");
if (fileChooser.Run() == (int)ResponseType.Accept)
{
_custThemePath.Buffer.Text = fileChooser.Filename;
}
fileChooser.Dispose();
_browseThemePath.SetStateFlags(0, true);
}
private void OpenLogsFolder_Pressed(object sender, EventArgs args)
{
string logPath = System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Logs");
DirectoryInfo directory = new DirectoryInfo(logPath);
directory.Create();
Process.Start(new ProcessStartInfo()
{
FileName = logPath,
UseShellExecute = true,
Verb = "open"
});
}
private void ConfigureController_Pressed(object sender, EventArgs args, PlayerIndex playerIndex)
{
((ToggleButton)sender).SetStateFlags(0, true);
ControllerWindow controllerWin = new ControllerWindow(playerIndex, _virtualFileSystem);
controllerWin.Show();
}
private void SaveToggle_Activated(object sender, EventArgs args)
{
List<string> gameDirs = new List<string>();
_gameDirsBoxStore.GetIterFirst(out TreeIter treeIter);
for (int i = 0; i < _gameDirsBoxStore.IterNChildren(); i++)
{
gameDirs.Add((string)_gameDirsBoxStore.GetValue(treeIter, 0));
_gameDirsBoxStore.IterNext(ref treeIter);
}
ConfigurationState.Instance.Logger.EnableError.Value = _errorLogToggle.Active;
ConfigurationState.Instance.Logger.EnableWarn.Value = _warningLogToggle.Active;
ConfigurationState.Instance.Logger.EnableInfo.Value = _infoLogToggle.Active;
ConfigurationState.Instance.Logger.EnableStub.Value = _stubLogToggle.Active;
ConfigurationState.Instance.Logger.EnableDebug.Value = _debugLogToggle.Active;
ConfigurationState.Instance.Logger.EnableGuest.Value = _guestLogToggle.Active;
ConfigurationState.Instance.Logger.EnableFsAccessLog.Value = _fsAccessLogToggle.Active;
ConfigurationState.Instance.Logger.EnableFileLog.Value = _fileLogToggle.Active;
ConfigurationState.Instance.System.EnableDockedMode.Value = _dockedModeToggle.Active;
ConfigurationState.Instance.EnableDiscordIntegration.Value = _discordToggle.Active;
ConfigurationState.Instance.Graphics.EnableVsync.Value = _vSyncToggle.Active;
ConfigurationState.Instance.System.EnableMulticoreScheduling.Value = _multiSchedToggle.Active;
ConfigurationState.Instance.System.EnableFsIntegrityChecks.Value = _fsicToggle.Active;
ConfigurationState.Instance.System.IgnoreMissingServices.Value = _ignoreToggle.Active;
ConfigurationState.Instance.Hid.EnableKeyboard.Value = _directKeyboardAccess.Active;
ConfigurationState.Instance.Ui.EnableCustomTheme.Value = _custThemeToggle.Active;
ConfigurationState.Instance.System.Language.Value = Enum.Parse<Language>(_systemLanguageSelect.ActiveId);
ConfigurationState.Instance.System.Region.Value = Enum.Parse<Configuration.System.Region>(_systemRegionSelect.ActiveId);
ConfigurationState.Instance.System.TimeZone.Value = _systemTimeZoneSelect.ActiveId;
ConfigurationState.Instance.System.SystemTimeOffset.Value = _systemTimeOffset;
ConfigurationState.Instance.Ui.CustomThemePath.Value = _custThemePath.Buffer.Text;
ConfigurationState.Instance.Graphics.ShadersDumpPath.Value = _graphicsShadersDumpPath.Buffer.Text;
ConfigurationState.Instance.Ui.GameDirs.Value = gameDirs;
ConfigurationState.Instance.System.FsGlobalAccessLogMode.Value = (int)_fsLogSpinAdjustment.Value;
ConfigurationState.Instance.Graphics.MaxAnisotropy.Value = float.Parse(_anisotropy.ActiveId);
MainWindow.SaveConfig();
MainWindow.ApplyTheme();
MainWindow.UpdateGameTable();
Dispose();
}
private void CloseToggle_Activated(object sender, EventArgs args)
{
Dispose();
}
}
}