JinxRyu/Ryujinx.Graphics/Gal/GalImageFormat.cs
Thomas Guillemard b4d91402c6 Some improvements for nvnflinger (#555)
* Initial fixes for last release of libnx

For now, the framebuffer aren't okay but it will not crash/

* Improve code reaadability in NvFlinger parsing

* Make surfaces access more userfriendly

* Add ColorFormat

* Fix code style in ColorFormat.cs

* Add multiple framebuffer support in nvnflinger

This fix libnx console rendering

* Move ReadStruct/WriteStruct to Ryujinx.Common

* fix the last nit

* Fix inverted color for R5G6B5

Also add some other format that libnx might uses.

* Remove hardcoded BlockHeight in nvflinger
2019-01-05 22:26:16 +01:00

68 lines
No EOL
1.1 KiB
C#

using System;
namespace Ryujinx.Graphics.Gal
{
[Flags]
public enum GalImageFormat
{
Astc2DStart,
Astc2D4x4,
Astc2D5x4,
Astc2D5x5,
Astc2D6x5,
Astc2D6x6,
Astc2D8x5,
Astc2D8x6,
Astc2D8x8,
Astc2D10x5,
Astc2D10x6,
Astc2D10x8,
Astc2D10x10,
Astc2D12x10,
Astc2D12x12,
Astc2DEnd,
RGBA4,
RGB565,
BGR565,
BGR5A1,
RGB5A1,
R8,
RG8,
RGBX8,
RGBA8,
BGRA8,
RGB10A2,
R16,
RG16,
RGBA16,
R32,
RG32,
RGBA32,
R11G11B10,
D16,
D24,
D32,
D24S8,
D32S8,
BC1,
BC2,
BC3,
BC4,
BC5,
BptcSfloat,
BptcUfloat,
BptcUnorm,
Snorm = 1 << 26,
Unorm = 1 << 27,
Sint = 1 << 28,
Uint = 1 << 39,
Float = 1 << 30,
Srgb = 1 << 31,
TypeMask = Snorm | Unorm | Sint | Uint | Float | Srgb,
FormatMask = ~TypeMask
}
}