JinxRyu/Ryujinx.HLE/HOS/Services/Nifm/StaticService/IGeneralService.cs
Ac_K 5eb0ee3cca
account: Implement IManagerForApplication calls and IAsyncContext (#1466)
* account: Implement IManagerForApplication calls and IAsyncContext

This implement:
- IManagerForApplication::EnsureIdTokenCacheAsync (accordingly to RE) but the Async task is stubbed.
- IAsyncContext interface (accordingly to RE).
- IManagerForApplication::LoadIdTokenCache (checked with RE, and stubbed).

I've tried some games but now they needs some `sfdnsres` calls, some other boots and crashes with other issues.
Maybe we should disable the connection somewhere to lets the game think we are offline. I have done many attempts, without success, but since the code is here now, it's better than nothing.

(I've cleaned up `using` of IGeneralService too)

Closes #629 and closes #630

* change AccountId

* Fix gdkchan's comments

* use CompletedTask
2020-08-18 21:24:54 +02:00

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6.2 KiB
C#

using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.Nifm.StaticService.GeneralService;
using Ryujinx.HLE.HOS.Services.Nifm.StaticService.Types;
using System;
using System.Net.NetworkInformation;
namespace Ryujinx.HLE.HOS.Services.Nifm.StaticService
{
class IGeneralService : IpcService, IDisposable
{
private GeneralServiceDetail _generalServiceDetail;
public IGeneralService()
{
_generalServiceDetail = new GeneralServiceDetail
{
ClientId = GeneralServiceManager.Count,
IsAnyInternetRequestAccepted = true // NOTE: Why not accept any internet request?
};
GeneralServiceManager.Add(_generalServiceDetail);
}
[Command(1)]
// GetClientId() -> buffer<nn::nifm::ClientId, 0x1a, 4>
public ResultCode GetClientId(ServiceCtx context)
{
long position = context.Request.RecvListBuff[0].Position;
long size = context.Request.RecvListBuff[0].Size;
context.Memory.Write((ulong)position, _generalServiceDetail.ClientId);
return ResultCode.Success;
}
[Command(4)]
// CreateRequest(u32 version) -> object<nn::nifm::detail::IRequest>
public ResultCode CreateRequest(ServiceCtx context)
{
uint version = context.RequestData.ReadUInt32();
MakeObject(context, new IRequest(context.Device.System, version));
// Doesn't occur in our case.
// return ResultCode.ObjectIsNull;
Logger.Stub?.PrintStub(LogClass.ServiceNifm, new { version });
return ResultCode.Success;
}
[Command(12)]
// GetCurrentIpAddress() -> nn::nifm::IpV4Address
public ResultCode GetCurrentIpAddress(ServiceCtx context)
{
(_, UnicastIPAddressInformation unicastAddress) = GetLocalInterface();
if (unicastAddress == null)
{
return ResultCode.NoInternetConnection;
}
context.ResponseData.WriteStruct(new IpV4Address(unicastAddress.Address));
Logger.Info?.Print(LogClass.ServiceNifm, $"Console's local IP is \"{unicastAddress.Address}\".");
return ResultCode.Success;
}
[Command(15)]
// GetCurrentIpConfigInfo() -> (nn::nifm::IpAddressSetting, nn::nifm::DnsSetting)
public ResultCode GetCurrentIpConfigInfo(ServiceCtx context)
{
(IPInterfaceProperties interfaceProperties, UnicastIPAddressInformation unicastAddress) = GetLocalInterface();
if (interfaceProperties == null)
{
return ResultCode.NoInternetConnection;
}
Logger.Info?.Print(LogClass.ServiceNifm, $"Console's local IP is \"{unicastAddress.Address}\".");
context.ResponseData.WriteStruct(new IpAddressSetting(interfaceProperties, unicastAddress));
context.ResponseData.WriteStruct(new DnsSetting(interfaceProperties));
return ResultCode.Success;
}
[Command(18)]
// GetInternetConnectionStatus() -> nn::nifm::detail::sf::InternetConnectionStatus
public ResultCode GetInternetConnectionStatus(ServiceCtx context)
{
if (!NetworkInterface.GetIsNetworkAvailable())
{
return ResultCode.NoInternetConnection;
}
InternetConnectionStatus internetConnectionStatus = new InternetConnectionStatus
{
Type = InternetConnectionType.WiFi,
WifiStrength = 3,
State = InternetConnectionState.Connected,
};
context.ResponseData.WriteStruct(internetConnectionStatus);
return ResultCode.Success;
}
[Command(21)]
// IsAnyInternetRequestAccepted(buffer<nn::nifm::ClientId, 0x19, 4>) -> bool
public ResultCode IsAnyInternetRequestAccepted(ServiceCtx context)
{
long position = context.Request.PtrBuff[0].Position;
long size = context.Request.PtrBuff[0].Size;
int clientId = context.Memory.Read<int>((ulong)position);
context.ResponseData.Write(GeneralServiceManager.Get(clientId).IsAnyInternetRequestAccepted);
return ResultCode.Success;
}
private (IPInterfaceProperties, UnicastIPAddressInformation) GetLocalInterface()
{
if (!NetworkInterface.GetIsNetworkAvailable())
{
return (null, null);
}
IPInterfaceProperties targetProperties = null;
UnicastIPAddressInformation targetAddressInfo = null;
NetworkInterface[] interfaces = NetworkInterface.GetAllNetworkInterfaces();
foreach (NetworkInterface adapter in interfaces)
{
// Ignore loopback and non IPv4 capable interface.
if (adapter.NetworkInterfaceType != NetworkInterfaceType.Loopback && adapter.Supports(NetworkInterfaceComponent.IPv4))
{
IPInterfaceProperties properties = adapter.GetIPProperties();
if (properties.GatewayAddresses.Count > 0 && properties.DnsAddresses.Count > 1)
{
foreach (UnicastIPAddressInformation info in properties.UnicastAddresses)
{
// Only accept an IPv4 address
if (info.Address.GetAddressBytes().Length == 4)
{
targetProperties = properties;
targetAddressInfo = info;
break;
}
}
}
// Found the target interface, stop here.
if (targetProperties != null)
{
break;
}
}
}
return (targetProperties, targetAddressInfo);
}
public void Dispose()
{
GeneralServiceManager.Remove(_generalServiceDetail.ClientId);
}
}
}