JinxRyu/Ryujinx.HLE/HOS/Services/Nv
Billy Laws 8c4e4ab3b3
Fixup channel submit IOCTL syncpoint parameters (#2774)
* Fixup channel submit IOCTL syncpoint parameters

The current arguments worked by happenstance as games only ever submit
one syncpoint and request one fence back, if a game were to do something
other than this then the arguments would've been parsed entirely wrong.

* Address feedback
2021-10-24 18:34:44 -03:00
..
NvDrvServices Fixup channel submit IOCTL syncpoint parameters (#2774) 2021-10-24 18:34:44 -03:00
Types nvdrv: Partially implementation of GetStatus (#1215) 2020-05-13 15:29:16 +10:00
Host1xContext.cs NVDEC (H264): Use separate contexts per channel and decode frames in DTS order (#2671) 2021-09-29 00:43:40 +02:00
INvDrvDebugFSServices.cs Refactoring HOS folder structure (#771) 2019-09-19 10:45:11 +10:00
INvDrvServices.cs hle: Tidy-up ServiceNotImplementedException (#2535) 2021-08-11 21:16:42 +02:00
INvGemControl.cs Refactoring HOS folder structure (#771) 2019-09-19 10:45:11 +10:00
INvGemCoreDump.cs Refactoring HOS folder structure (#771) 2019-09-19 10:45:11 +10:00
NvIoctl.cs Rewrite nvservices (#800) 2019-11-03 09:47:56 +11:00
NvMemoryAllocator.cs Initial support for separate GPU address spaces (#2394) 2021-06-29 19:32:02 +02:00