JinxRyu/Ryujinx.Memory/Tracking
riperiperi 12a7a2ead8
Inherit buffer tracking handles rather than recreating on resize (#2330)
This greatly speeds up games that constantly resize buffers, and removes stuttering on games that resize large buffers occasionally:

- Large improvement on Super Mario 3D All-Stars (#1663 needed for best performance)
- Improvement to Hyrule Warriors: AoC, and UE4 games. These games can still stutter due to texture creation/loading.
- Small improvement to other games, potential 1-frame stutters avoided.

`ForceSynchronizeMemory`, which was added with POWER, is no longer needed. Some tests have been added for the MultiRegionHandle.
2021-06-24 01:31:26 +02:00
..
AbstractRegion.cs Memory Read/Write Tracking using Region Handles (#1272) 2020-10-16 17:18:35 -03:00
IMultiRegionHandle.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
IRegionHandle.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
MemoryTracking.cs Inherit buffer tracking handles rather than recreating on resize (#2330) 2021-06-24 01:31:26 +02:00
MultiRegionHandle.cs Inherit buffer tracking handles rather than recreating on resize (#2330) 2021-06-24 01:31:26 +02:00
RegionHandle.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
RegionSignal.cs Memory Read/Write Tracking using Region Handles (#1272) 2020-10-16 17:18:35 -03:00
SmartMultiRegionHandle.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
VirtualRegion.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00