JinxRyu/Ryujinx.Graphics.Gpu
riperiperi 97aedc030d
Fix GetHandleInformation for mipmapped 3d textures (#2569)
Got this the wrong way round - was causing games to try synchronize mipmap levels of like 52 on a 3d texture with 6 levels. Also, corrected the variable name in the method that _was_ working.
2021-08-20 14:59:39 -03:00
..
Engine Revert "Calculate vertex buffer sizes from index buffer (#1663)" (#2544) 2021-08-11 22:13:48 -03:00
Image Fix GetHandleInformation for mipmapped 3d textures (#2569) 2021-08-20 14:59:39 -03:00
Memory Enable transform feedback buffer flush (#2552) 2021-08-17 14:09:27 -03:00
Shader Fix size of cached compute shaders (#2548) 2021-08-12 15:59:24 -03:00
Synchronization Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
ClassId.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
Constants.cs Improve linear texture compatibility rules (#2099) 2021-03-19 02:17:38 +01:00
GpuChannel.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
GpuContext.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
GraphicsConfig.cs Revert "Calculate vertex buffer sizes from index buffer (#1663)" (#2544) 2021-08-11 22:13:48 -03:00
Ryujinx.Graphics.Gpu.csproj infra: Migrate to .NET 5 (#1694) 2020-11-15 19:27:15 +01:00
Window.cs Initial support for separate GPU address spaces (#2394) 2021-06-29 19:32:02 +02:00