JinxRyu/Ryujinx.Common
Ac_K ca0d1f8205
ns/nim: Stub eShop related calls (#1420)
* ns/nim: Stub eShop related calls

As we aren't able to process purchase on the eShop throught the emulator, I have:
- Stub IPurchaseEventManager::SetDefaultDeliveryTarget (with RE check).
- Implement IPurchaseEventManager::GetPurchasedEventReadableHandle (with RE check).

As we can't do any eShop async call throught the emulator, I have:
- Stub IShopServiceAccessServerInterface::CreateServerInterface
- Stub IShopServiceAccessServer::CreateAccessorInterface
- Stub IShopServiceAccessor::IShopServiceAsync

Close #1084 and #1322

* fix handle copy

* Fix align

* Fix readonly event
2020-07-27 01:04:08 +02:00
..
Configuration Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00
Extensions PrntStub: Add a way to print arrays (#711) 2019-06-27 13:11:51 +02:00
Logging ns/nim: Stub eShop related calls (#1420) 2020-07-27 01:04:08 +02:00
Memory New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
Pools Misc cleanup (#708) 2019-07-02 04:39:22 +02:00
SystemInfo Refactor SystemInfo and implement macOS system info backend (#1177) 2020-05-04 12:15:27 +10:00
Utilities Use the official JSON parser (#1151) 2020-04-30 14:07:41 +02:00
AsyncWorkQueue.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
PerformanceCounter.cs Initial work 2020-01-09 02:13:00 +01:00
ReactiveObject.cs Fix ReactiveObject initial event not being propagated with boolean types (#860) 2020-01-05 17:35:55 +01:00
ReferenceEqualityComparer.cs Only enumerate cached textures that are modified when flushing. (#918) 2020-02-07 08:49:26 +11:00
Ryujinx.Common.csproj Upgrade projects to C#8 (#1193) 2020-05-04 12:14:48 +10:00