JinxRyu/Ryujinx.Graphics.Shader/CodeGen/Glsl
gdkchan 99445dd0a6
Add support for fragment shader interlock (#2768)
* Support coherent images

* Add support for fragment shader interlock

* Change to tree based match approach

* Refactor + check for branch targets and external registers

* Make detection more robust

* Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available

* Remove unused field
2021-10-28 19:53:12 -03:00
..
HelperFunctions Fix shader 8-bit and 16-bit STS/STG (#2741) 2021-10-18 20:24:15 -03:00
Instructions Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
CodeGenContext.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
Declarations.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
DefaultNames.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
GlslGenerator.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
NumberFormatter.cs Support single precision contants for double precision operations (#1673) 2020-11-06 18:54:13 +01:00
OperandManager.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
TypeConversion.cs Support shader F32 to Bool reinterpretation (#1969) 2021-01-27 09:19:30 +01:00
Varying.cs Initial transform feedback support (#1370) 2020-07-15 13:01:10 +10:00