JinxRyu/Ryujinx.Graphics/Graphics3d/Texture
Thomas Guillemard b4d91402c6 Some improvements for nvnflinger (#555)
* Initial fixes for last release of libnx

For now, the framebuffer aren't okay but it will not crash/

* Improve code reaadability in NvFlinger parsing

* Make surfaces access more userfriendly

* Add ColorFormat

* Fix code style in ColorFormat.cs

* Add multiple framebuffer support in nvnflinger

This fix libnx console rendering

* Move ReadStruct/WriteStruct to Ryujinx.Common

* fix the last nit

* Fix inverted color for R5G6B5

Also add some other format that libnx might uses.

* Remove hardcoded BlockHeight in nvflinger
2019-01-05 22:26:16 +01:00
..
ASTCDecoder.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
ASTCPixel.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
BitArrayStream.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
BlockLinearSwizzle.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
ImageUtils.cs Some improvements for nvnflinger (#555) 2019-01-05 22:26:16 +01:00
IntegerEncoded.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
ISwizzle.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
LinearSwizzle.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
TextureFactory.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
TextureHelper.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
TextureSwizzle.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00