JinxRyu/Ryujinx.Audio/Renderer/Parameter/VoiceChannelResourceInParameter.cs
Mary-nyan 1825bd87b4
misc: Reformat Ryujinx.Audio with dotnet-format (#3485)
This is the first commit of a series of reformat around the codebase as
discussed internally some weeks ago.

This project being one that isn't touched that much, it shouldn't cause
conflict with any opened PRs.
2022-07-25 15:46:33 -03:00

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763 B
C#

using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
/// <summary>
/// Input information for a voice channel resources.
/// </summary>
[StructLayout(LayoutKind.Sequential, Size = 0x70, Pack = 1)]
public struct VoiceChannelResourceInParameter
{
/// <summary>
/// The id of the voice channel resource.
/// </summary>
public uint Id;
/// <summary>
/// Mix volumes for the voice channel resource.
/// </summary>
public Array24<float> Mix;
/// <summary>
/// Indicate if the voice channel resource is used.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool IsUsed;
}
}