JinxRyu/Ryujinx.Graphics/Texture
HorrorTroll 76330b10b4 Add G8R8Unorm, G8R8Snorm, B8G8R8A8, D24_S8 Uint, R8Uint, R32Uint (#426)
* Implement B5G6R5Unorm & BGR5A1Unorm

* Fix R8G8 Unorm to G8R8 Unorm

* Added back R8G8 Unorm

* Fix G8R8Unorm, add R8G8B8A8

* Add D24_S8 Uint

* Add R8Uint & R32Uint

* Another fixed

* Reverting back

* R8G8B8A8 change to B8G8R8A8

* Add G8R8 Snorm
2018-10-14 18:23:23 -03:00
..
ASTCDecoder.cs Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 2018-09-08 14:51:50 -03:00
ASTCPixel.cs Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 2018-09-08 14:51:50 -03:00
BitArrayStream.cs Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 2018-09-08 14:51:50 -03:00
BlockLinearSwizzle.cs Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 2018-09-08 14:51:50 -03:00
ImageConverter.cs Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 2018-09-08 14:51:50 -03:00
ImageUtils.cs Add G8R8Unorm, G8R8Snorm, B8G8R8A8, D24_S8 Uint, R8Uint, R32Uint (#426) 2018-10-14 18:23:23 -03:00
IntegerEncoded.cs Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 2018-09-08 14:51:50 -03:00
ISwizzle.cs Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 2018-09-08 14:51:50 -03:00
LinearSwizzle.cs Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 2018-09-08 14:51:50 -03:00
TextureFactory.cs Quads, QuadStrip, const attributes and half-float attributes support (#447) 2018-10-13 01:37:01 +00:00
TextureHelper.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
TextureSwizzle.cs Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 2018-09-08 14:51:50 -03:00