JinxRyu/Ryujinx.HLE/HOS/Services/Vi/ScalingMode.cs
jduncanator fec8e3489d
Vi: Implement ConvertScalingMode (#581)
* Vi: Implement ConvertScalingMode

For now, it seems Nintendo just map 1:1 between the two enums.

* Resolve style nits

* Vi: Correct mapping order
2019-02-15 15:47:40 +11:00

24 lines
432 B
C#

using System;
using System.Collections.Generic;
using System.Text;
namespace Ryujinx.HLE.HOS.Services.Vi
{
enum SrcScalingMode
{
Freeze = 0,
ScaleToWindow = 1,
ScaleAndCrop = 2,
None = 3,
PreserveAspectRatio = 4
}
enum DstScalingMode
{
None = 0,
Freeze = 1,
ScaleToWindow = 2,
ScaleAndCrop = 3,
PreserveAspectRatio = 4
}
}