JinxRyu/Ryujinx.HLE/HOS
Mary c482718d2e
surfaceflinger: Disable async buffer (#1603)
This fix a mistake I made during my original reimplementation of SurfaceFlinger by disabling async buffer.

This fix a memory corruption on Super Mario All-Stars 3D (Super Mario Sunshine & Super
Mario Galaxy now go ingame).

Thanks to @gdkchan for tracing the memory corruption.
2020-10-10 21:45:49 +11:00
..
Applets Basic impl of Error Applet (#1551) 2020-09-28 00:00:38 +02:00
Diagnostics/Demangler Misc cleanup (#708) 2019-07-02 04:39:22 +02:00
Font Update to LibHac 0.12.0 (#1485) 2020-09-01 17:08:59 -03:00
Ipc IPC refactor part 1: Use explicit separate threads to process requests (#1447) 2020-09-22 14:50:40 +10:00
Kernel IPC refactor part 1: Use explicit separate threads to process requests (#1447) 2020-09-22 14:50:40 +10:00
Services surfaceflinger: Disable async buffer (#1603) 2020-10-10 21:45:49 +11:00
SystemState Amadeus: Final Act (#1481) 2020-08-17 22:49:37 -03:00
ApplicationLoader.cs hle/ui: Basic multi programs support (#1560) 2020-09-21 13:45:30 +10:00
HomebrewRomFsStream.cs Misc cleanup (#708) 2019-07-02 04:39:22 +02:00
Horizon.cs IPC refactor part 1: Use explicit separate threads to process requests (#1447) 2020-09-22 14:50:40 +10:00
IdDictionary.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00
ModLoader.cs Update to LibHac 0.12.0 (#1485) 2020-09-01 17:08:59 -03:00
ProgramLoader.cs Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
ResultCode.cs Refactoring result codes (#731) 2019-07-14 16:04:38 -03:00
ServiceCtx.cs Implement a new physical memory manager and replace DeviceMemory (#856) 2020-05-04 08:54:50 +10:00
UserChannelPersistence.cs Fix exiting emulator with multi programs (#1590) 2020-10-10 00:52:11 +02:00