JinxRyu/Ryujinx.Graphics/VDec/Vp9ProbabilityTables.cs
gdkchan c86aacde76
NVDEC implementation using FFmpeg (#443)
* Initial nvdec implementation using FFmpeg

* Fix swapped channels on the video decoder and the G8R8 texture format

* Fix texture samplers not being set properly (regression)

* Rebased

* Remove unused code introduced on the rebase

* Add support for RGBA8 output format on the video image composer

* Correct spacing

* Some fixes for rebase and other tweaks

* Allow size mismatch on frame copy

* Get rid of GetHostAddress calls on VDec
2018-12-03 00:38:47 -02:00

31 lines
No EOL
1,001 B
C#

namespace Ryujinx.Graphics.VDec
{
struct Vp9ProbabilityTables
{
public byte[] SegmentationTreeProbs;
public byte[] SegmentationPredProbs;
public byte[] Tx8x8Probs;
public byte[] Tx16x16Probs;
public byte[] Tx32x32Probs;
public byte[] CoefProbs;
public byte[] SkipProbs;
public byte[] InterModeProbs;
public byte[] InterpFilterProbs;
public byte[] IsInterProbs;
public byte[] CompModeProbs;
public byte[] SingleRefProbs;
public byte[] CompRefProbs;
public byte[] YModeProbs0;
public byte[] YModeProbs1;
public byte[] PartitionProbs;
public byte[] MvJointProbs;
public byte[] MvSignProbs;
public byte[] MvClassProbs;
public byte[] MvClass0BitProbs;
public byte[] MvBitsProbs;
public byte[] MvClass0FrProbs;
public byte[] MvFrProbs;
public byte[] MvClass0HpProbs;
public byte[] MvHpProbs;
}
}