JinxRyu/Ryujinx.Graphics.Gpu/State/ViewportTransform.cs
2020-01-09 02:13:00 +01:00

36 lines
873 B
C#

using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Gpu.State
{
struct ViewportTransform
{
public float ScaleX;
public float ScaleY;
public float ScaleZ;
public float TranslateX;
public float TranslateY;
public float TranslateZ;
public uint Swizzle;
public uint SubpixelPrecisionBias;
public ViewportSwizzle UnpackSwizzleX()
{
return (ViewportSwizzle)(Swizzle & 7);
}
public ViewportSwizzle UnpackSwizzleY()
{
return (ViewportSwizzle)((Swizzle >> 4) & 7);
}
public ViewportSwizzle UnpackSwizzleZ()
{
return (ViewportSwizzle)((Swizzle >> 8) & 7);
}
public ViewportSwizzle UnpackSwizzleW()
{
return (ViewportSwizzle)((Swizzle >> 12) & 7);
}
}
}