JinxRyu/Ryujinx.Graphics.Shader/Instructions
gdkchan cb171f6ebf Support shared color mask, implement more shader instructions
Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00
..
InstEmitAlu.cs Support shared color mask, implement more shader instructions 2020-01-09 02:13:00 +01:00
InstEmitAluHelper.cs Implement HSET2 shader instruction and fix errors uncovered by Rodrigo tests 2020-01-09 02:13:00 +01:00
InstEmitConversion.cs Simplified F2I shader instruction codegen 2020-01-09 02:13:00 +01:00
InstEmitFArith.cs Support shared color mask, implement more shader instructions 2020-01-09 02:13:00 +01:00
InstEmitFlow.cs Partial support for branch with CC, and fix a edge case of branch out of loop on shaders 2020-01-09 02:13:00 +01:00
InstEmitHelper.cs Implement HSET2 shader instruction and fix errors uncovered by Rodrigo tests 2020-01-09 02:13:00 +01:00
InstEmitMemory.cs Add a pass to turn global memory access into storage access, and do all storage related transformations on IR 2020-01-09 02:13:00 +01:00
InstEmitMove.cs Add R2P shader instruction 2020-01-09 02:13:00 +01:00
InstEmitter.cs Initial work 2020-01-09 02:13:00 +01:00
InstEmitTexture.cs Make the shader translator more error resilient (part 2) 2020-01-09 02:13:00 +01:00
InstEmitVideo.cs Initial work 2020-01-09 02:13:00 +01:00
InstEmitVote.cs Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
Lop3Expression.cs Initial work 2020-01-09 02:13:00 +01:00