forked from Mirror/Ryujinx
11 lines
No EOL
223 B
GLSL
11 lines
No EOL
223 B
GLSL
#version 450 core
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layout (binding = 0, set = 2) uniform sampler2D tex;
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layout (location = 0) in vec2 tex_coord;
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layout (location = 0) out vec4 colour;
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void main()
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{
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colour = vec4(texture(tex, tex_coord).rgb, 1.0f);
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} |