JinxRyu/Ryujinx.Graphics.Gpu/Engine/Threed
Billy Laws d03124a992
Fix 3D semaphore counter type 0 handling (#3380)
Counter type 0 actually releases the semaphore payload rather than a constant zero as was previously thought. This is required by Skyrim.
2022-06-02 19:51:36 -03:00
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ConditionalRendering.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
ConstantBufferUpdater.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
DrawManager.cs Do not force scissor on clear if scissor is disabled (#3258) 2022-04-04 18:30:43 -03:00
DrawState.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
IbStreamer.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
SemaphoreUpdater.cs Fix 3D semaphore counter type 0 handling (#3380) 2022-06-02 19:51:36 -03:00
StateUpdater.cs Implement Viewport Transform Disable (#3328) 2022-05-12 10:47:13 -03:00
StateUpdateTracker.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
ThreedClass.cs Fix render target clear when sizes mismatch (#2994) 2022-01-11 20:15:17 +01:00
ThreedClassState.cs Implement primitive restart draw arrays properly on OpenGL (#3256) 2022-04-04 18:43:24 -03:00