JinxRyu/Ryujinx.Graphics.Nvdec.Vp9/Types/MvClassType.cs
gdkchan 4d02a2d2c0
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation

* Update FFmpeg.AutoGen to 4.3.0

* Add nvdec dependencies for Windows

* Unify some VP9 structures

* Rename VP9 structure fields

* Improvements to Video API

* XML docs for Common.Memory

* Remove now unused or redundant overloads from MemoryAccessor

* NVDEC UV surface read/write scalar paths

* Add FIXME comments about hacky things/stuff that will need to be fixed in the future

* Cleaned up VP9 memory allocation

* Remove some debug logs

* Rename some VP9 structs

* Remove unused struct

* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore

* Name AsyncWorkQueue threads to make debugging easier

* Make Vp9PictureInfo a ref struct

* LayoutConverter no longer needs the depth argument (broken by rebase)

* Pooling of VP9 buffers, plus fix a memory leak on VP9

* Really wish VS could rename projects properly...

* Address feedback

* Remove using

* Catch OperationCanceledException

* Add licensing informations

* Add THIRDPARTY.md to release too

Co-authored-by: Thog <me@thog.eu>
2020-07-12 05:07:01 +02:00

17 lines
677 B
C#

namespace Ryujinx.Graphics.Nvdec.Vp9.Types
{
internal enum MvClassType
{
MvClass0 = 0, /* (0, 2] integer pel */
MvClass1 = 1, /* (2, 4] integer pel */
MvClass2 = 2, /* (4, 8] integer pel */
MvClass3 = 3, /* (8, 16] integer pel */
MvClass4 = 4, /* (16, 32] integer pel */
MvClass5 = 5, /* (32, 64] integer pel */
MvClass6 = 6, /* (64, 128] integer pel */
MvClass7 = 7, /* (128, 256] integer pel */
MvClass8 = 8, /* (256, 512] integer pel */
MvClass9 = 9, /* (512, 1024] integer pel */
MvClass10 = 10, /* (1024,2048] integer pel */
}
}