JinxRyu/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineKeyboardState.cs
Caian Benedicto f16d7f91f1
Improve inline keyboard compatibility (#1959)
* Improve compatibility of the inline keyboard with some games

* Send an empty first text to avoid crashing some games

* Implement SetCustomizedDictionaries and fix SetCustomizeDic

* Expand Bg and Fg –abbreviations in the swkbd applet

* Fix variable names and add comments to software keyboard
2021-02-11 01:28:44 +01:00

33 lines
1 KiB
C#

namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
/// <summary>
/// Possible states for the software keyboard when running in inline mode.
/// </summary>
enum InlineKeyboardState : uint
{
/// <summary>
/// The software keyboard has just been created or finalized and is uninitialized.
/// </summary>
Uninitialized = 0x0,
/// <summary>
/// A Calc was previously received and fulfilled, so the software keyboard is initialized, but is not processing input.
/// </summary>
Initialized = 0x1,
/// <summary>
/// A Calc was received and the software keyboard is processing input.
/// </summary>
Ready = 0x2,
/// <summary>
/// New text data or cursor position of the software keyboard are available.
/// </summary>
DataAvailable = 0x3,
/// <summary>
/// The Calc request was fulfilled with either a text input or a cancel.
/// </summary>
Complete = 0x4
}
}