JinxRyu/Ryujinx.Graphics.Gpu
gdkchan d9d18439f6
Use a new approach for shader BRX targets (#2532)
* Use a new approach for shader BRX targets

* Make shader cache actually work

* Improve the shader pattern matching a bit

* Extend LDC search to predecessor blocks, catches more cases

* Nit

* Only save the amount of constant buffer data actually used. Avoids crashes on partially mapped buffers

* Ignore Rd on predicate instructions, as they do not have a Rd register (catches more cases)
2021-08-11 20:59:42 +02:00
..
Engine Support non-contiguous copies on I2M and DMA engines (#2473) 2021-08-04 22:20:58 +02:00
Image Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) 2021-07-19 19:10:54 -03:00
Memory Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) 2021-07-19 19:10:54 -03:00
Shader Use a new approach for shader BRX targets (#2532) 2021-08-11 20:59:42 +02:00
Synchronization Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
ClassId.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
Constants.cs Improve linear texture compatibility rules (#2099) 2021-03-19 02:17:38 +01:00
GpuChannel.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
GpuContext.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
GraphicsConfig.cs misc: Fix default value for GraphicsConfig.MaxAnisotropy (#2274) 2021-05-07 13:18:23 -03:00
Ryujinx.Graphics.Gpu.csproj infra: Migrate to .NET 5 (#1694) 2020-11-15 19:27:15 +01:00
Window.cs Initial support for separate GPU address spaces (#2394) 2021-06-29 19:32:02 +02:00