forked from Mirror/Ryujinx
da4e0856c9
* controller image changes depending on the selected controller type the new controller image assets are temporary until i get new ones * Game list scans subdirs for games * Key file existence check * Only shows Program NCAs in Application list * Change shown GUI columns without restarting * Sort by column if you click on the column header Columns are sorted as text so there are inaccuracies on some columns * Fix sort on Time Played, Last Played and File Size columns * Add ability to designate favourite games #1 TODO: - Make fav games persistent - Fix invisible check marks due to theme * Add ability to designate favourite games #2 Also removed default theme * Added a Windows specific build condition and a Linux bug fix * bugfix * Load metadata from JSONs * Temp bug fix for MacOS * lil clean up * requested changes * Misc fixes * edited schema and config * Show the TitleID of games on the title bar * gui column config option have names * Async loading of game list * bugfix and cleanup * thog's requested changes * requested changes and cleanup still need to fix the gtk seizure * Fix issue where an ExeFS as a NSP didn't show up in the application list * Minor fixes * catch glib unhandled exceptions * Make sure to do UI manipulation in the main thread * Print path of invalid files * Ac_k's requested changes * Return of the dark theme * move AboutInfo struct to another file * sort usings * changes - gdkchan's requested changes that have been marked resolved - made some structs internal as they aren't used outside of the GUI - renamed Ryujinx.UI to Ryujinx.Ui to fit naming convention and folder structure - fixed bug where controller type dropdown box is stretched
295 lines
15 KiB
C#
295 lines
15 KiB
C#
using OpenTK.Input;
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using Ryujinx.HLE.Input;
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namespace Ryujinx.Ui.Input
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{
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public struct NpadKeyboardLeft
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{
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public Key StickUp;
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public Key StickDown;
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public Key StickLeft;
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public Key StickRight;
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public Key StickButton;
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public Key DPadUp;
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public Key DPadDown;
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public Key DPadLeft;
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public Key DPadRight;
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public Key ButtonMinus;
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public Key ButtonL;
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public Key ButtonZl;
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}
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public struct NpadKeyboardRight
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{
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public Key StickUp;
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public Key StickDown;
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public Key StickLeft;
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public Key StickRight;
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public Key StickButton;
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public Key ButtonA;
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public Key ButtonB;
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public Key ButtonX;
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public Key ButtonY;
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public Key ButtonPlus;
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public Key ButtonR;
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public Key ButtonZr;
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}
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public struct KeyboardHotkeys
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{
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public Key ToggleVsync;
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}
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public class NpadKeyboard
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{
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/// <summary>
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/// Left JoyCon Keyboard Bindings
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/// </summary>
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public NpadKeyboardLeft LeftJoycon { get; set; }
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/// <summary>
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/// Right JoyCon Keyboard Bindings
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/// </summary>
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public NpadKeyboardRight RightJoycon { get; set; }
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/// <summary>
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/// Hotkey Keyboard Bindings
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/// </summary>
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public KeyboardHotkeys Hotkeys { get; private set; }
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public ControllerButtons GetButtons(KeyboardState keyboard)
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{
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ControllerButtons buttons = 0;
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if (keyboard[(Key)LeftJoycon.StickButton]) buttons |= ControllerButtons.StickLeft;
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if (keyboard[(Key)LeftJoycon.DPadUp]) buttons |= ControllerButtons.DpadUp;
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if (keyboard[(Key)LeftJoycon.DPadDown]) buttons |= ControllerButtons.DpadDown;
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if (keyboard[(Key)LeftJoycon.DPadLeft]) buttons |= ControllerButtons.DpadLeft;
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if (keyboard[(Key)LeftJoycon.DPadRight]) buttons |= ControllerButtons.DPadRight;
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if (keyboard[(Key)LeftJoycon.ButtonMinus]) buttons |= ControllerButtons.Minus;
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if (keyboard[(Key)LeftJoycon.ButtonL]) buttons |= ControllerButtons.L;
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if (keyboard[(Key)LeftJoycon.ButtonZl]) buttons |= ControllerButtons.Zl;
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if (keyboard[(Key)RightJoycon.StickButton]) buttons |= ControllerButtons.StickRight;
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if (keyboard[(Key)RightJoycon.ButtonA]) buttons |= ControllerButtons.A;
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if (keyboard[(Key)RightJoycon.ButtonB]) buttons |= ControllerButtons.B;
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if (keyboard[(Key)RightJoycon.ButtonX]) buttons |= ControllerButtons.X;
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if (keyboard[(Key)RightJoycon.ButtonY]) buttons |= ControllerButtons.Y;
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if (keyboard[(Key)RightJoycon.ButtonPlus]) buttons |= ControllerButtons.Plus;
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if (keyboard[(Key)RightJoycon.ButtonR]) buttons |= ControllerButtons.R;
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if (keyboard[(Key)RightJoycon.ButtonZr]) buttons |= ControllerButtons.Zr;
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return buttons;
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}
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public (short, short) GetLeftStick(KeyboardState keyboard)
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{
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short dx = 0;
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short dy = 0;
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if (keyboard[(Key)LeftJoycon.StickUp]) dy = short.MaxValue;
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if (keyboard[(Key)LeftJoycon.StickDown]) dy = -short.MaxValue;
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if (keyboard[(Key)LeftJoycon.StickLeft]) dx = -short.MaxValue;
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if (keyboard[(Key)LeftJoycon.StickRight]) dx = short.MaxValue;
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return (dx, dy);
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}
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public (short, short) GetRightStick(KeyboardState keyboard)
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{
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short dx = 0;
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short dy = 0;
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if (keyboard[(Key)RightJoycon.StickUp]) dy = short.MaxValue;
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if (keyboard[(Key)RightJoycon.StickDown]) dy = -short.MaxValue;
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if (keyboard[(Key)RightJoycon.StickLeft]) dx = -short.MaxValue;
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if (keyboard[(Key)RightJoycon.StickRight]) dx = short.MaxValue;
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return (dx, dy);
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}
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public HotkeyButtons GetHotkeyButtons(KeyboardState keyboard)
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{
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HotkeyButtons buttons = 0;
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if (keyboard[(Key)Hotkeys.ToggleVsync]) buttons |= HotkeyButtons.ToggleVSync;
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return buttons;
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}
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class KeyMappingEntry
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{
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public Key TargetKey;
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public byte Target;
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}
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private static readonly KeyMappingEntry[] KeyMapping = new KeyMappingEntry[]
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{
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new KeyMappingEntry { TargetKey = Key.A, Target = 0x4 },
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new KeyMappingEntry { TargetKey = Key.B, Target = 0x5 },
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new KeyMappingEntry { TargetKey = Key.C, Target = 0x6 },
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new KeyMappingEntry { TargetKey = Key.D, Target = 0x7 },
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new KeyMappingEntry { TargetKey = Key.E, Target = 0x8 },
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new KeyMappingEntry { TargetKey = Key.F, Target = 0x9 },
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new KeyMappingEntry { TargetKey = Key.G, Target = 0xA },
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new KeyMappingEntry { TargetKey = Key.H, Target = 0xB },
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new KeyMappingEntry { TargetKey = Key.I, Target = 0xC },
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new KeyMappingEntry { TargetKey = Key.J, Target = 0xD },
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new KeyMappingEntry { TargetKey = Key.K, Target = 0xE },
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new KeyMappingEntry { TargetKey = Key.L, Target = 0xF },
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new KeyMappingEntry { TargetKey = Key.M, Target = 0x10 },
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new KeyMappingEntry { TargetKey = Key.N, Target = 0x11 },
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new KeyMappingEntry { TargetKey = Key.O, Target = 0x12 },
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new KeyMappingEntry { TargetKey = Key.P, Target = 0x13 },
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new KeyMappingEntry { TargetKey = Key.Q, Target = 0x14 },
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new KeyMappingEntry { TargetKey = Key.R, Target = 0x15 },
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new KeyMappingEntry { TargetKey = Key.S, Target = 0x16 },
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new KeyMappingEntry { TargetKey = Key.T, Target = 0x17 },
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new KeyMappingEntry { TargetKey = Key.U, Target = 0x18 },
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new KeyMappingEntry { TargetKey = Key.V, Target = 0x19 },
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new KeyMappingEntry { TargetKey = Key.W, Target = 0x1A },
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new KeyMappingEntry { TargetKey = Key.X, Target = 0x1B },
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new KeyMappingEntry { TargetKey = Key.Y, Target = 0x1C },
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new KeyMappingEntry { TargetKey = Key.Z, Target = 0x1D },
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new KeyMappingEntry { TargetKey = Key.Number1, Target = 0x1E },
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new KeyMappingEntry { TargetKey = Key.Number2, Target = 0x1F },
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new KeyMappingEntry { TargetKey = Key.Number3, Target = 0x20 },
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new KeyMappingEntry { TargetKey = Key.Number4, Target = 0x21 },
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new KeyMappingEntry { TargetKey = Key.Number5, Target = 0x22 },
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new KeyMappingEntry { TargetKey = Key.Number6, Target = 0x23 },
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new KeyMappingEntry { TargetKey = Key.Number7, Target = 0x24 },
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new KeyMappingEntry { TargetKey = Key.Number8, Target = 0x25 },
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new KeyMappingEntry { TargetKey = Key.Number9, Target = 0x26 },
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new KeyMappingEntry { TargetKey = Key.Number0, Target = 0x27 },
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new KeyMappingEntry { TargetKey = Key.Enter, Target = 0x28 },
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new KeyMappingEntry { TargetKey = Key.Escape, Target = 0x29 },
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new KeyMappingEntry { TargetKey = Key.BackSpace, Target = 0x2A },
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new KeyMappingEntry { TargetKey = Key.Tab, Target = 0x2B },
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new KeyMappingEntry { TargetKey = Key.Space, Target = 0x2C },
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new KeyMappingEntry { TargetKey = Key.Minus, Target = 0x2D },
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new KeyMappingEntry { TargetKey = Key.Plus, Target = 0x2E },
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new KeyMappingEntry { TargetKey = Key.BracketLeft, Target = 0x2F },
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new KeyMappingEntry { TargetKey = Key.BracketRight, Target = 0x30 },
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new KeyMappingEntry { TargetKey = Key.BackSlash, Target = 0x31 },
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new KeyMappingEntry { TargetKey = Key.Tilde, Target = 0x32 },
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new KeyMappingEntry { TargetKey = Key.Semicolon, Target = 0x33 },
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new KeyMappingEntry { TargetKey = Key.Quote, Target = 0x34 },
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new KeyMappingEntry { TargetKey = Key.Grave, Target = 0x35 },
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new KeyMappingEntry { TargetKey = Key.Comma, Target = 0x36 },
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new KeyMappingEntry { TargetKey = Key.Period, Target = 0x37 },
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new KeyMappingEntry { TargetKey = Key.Slash, Target = 0x38 },
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new KeyMappingEntry { TargetKey = Key.CapsLock, Target = 0x39 },
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new KeyMappingEntry { TargetKey = Key.F1, Target = 0x3a },
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new KeyMappingEntry { TargetKey = Key.F2, Target = 0x3b },
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new KeyMappingEntry { TargetKey = Key.F3, Target = 0x3c },
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new KeyMappingEntry { TargetKey = Key.F4, Target = 0x3d },
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new KeyMappingEntry { TargetKey = Key.F5, Target = 0x3e },
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new KeyMappingEntry { TargetKey = Key.F6, Target = 0x3f },
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new KeyMappingEntry { TargetKey = Key.F7, Target = 0x40 },
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new KeyMappingEntry { TargetKey = Key.F8, Target = 0x41 },
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new KeyMappingEntry { TargetKey = Key.F9, Target = 0x42 },
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new KeyMappingEntry { TargetKey = Key.F10, Target = 0x43 },
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new KeyMappingEntry { TargetKey = Key.F11, Target = 0x44 },
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new KeyMappingEntry { TargetKey = Key.F12, Target = 0x45 },
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new KeyMappingEntry { TargetKey = Key.PrintScreen, Target = 0x46 },
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new KeyMappingEntry { TargetKey = Key.ScrollLock, Target = 0x47 },
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new KeyMappingEntry { TargetKey = Key.Pause, Target = 0x48 },
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new KeyMappingEntry { TargetKey = Key.Insert, Target = 0x49 },
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new KeyMappingEntry { TargetKey = Key.Home, Target = 0x4A },
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new KeyMappingEntry { TargetKey = Key.PageUp, Target = 0x4B },
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new KeyMappingEntry { TargetKey = Key.Delete, Target = 0x4C },
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new KeyMappingEntry { TargetKey = Key.End, Target = 0x4D },
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new KeyMappingEntry { TargetKey = Key.PageDown, Target = 0x4E },
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new KeyMappingEntry { TargetKey = Key.Right, Target = 0x4F },
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new KeyMappingEntry { TargetKey = Key.Left, Target = 0x50 },
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new KeyMappingEntry { TargetKey = Key.Down, Target = 0x51 },
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new KeyMappingEntry { TargetKey = Key.Up, Target = 0x52 },
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new KeyMappingEntry { TargetKey = Key.NumLock, Target = 0x53 },
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new KeyMappingEntry { TargetKey = Key.KeypadDivide, Target = 0x54 },
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new KeyMappingEntry { TargetKey = Key.KeypadMultiply, Target = 0x55 },
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new KeyMappingEntry { TargetKey = Key.KeypadMinus, Target = 0x56 },
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new KeyMappingEntry { TargetKey = Key.KeypadPlus, Target = 0x57 },
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new KeyMappingEntry { TargetKey = Key.KeypadEnter, Target = 0x58 },
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new KeyMappingEntry { TargetKey = Key.Keypad1, Target = 0x59 },
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new KeyMappingEntry { TargetKey = Key.Keypad2, Target = 0x5A },
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new KeyMappingEntry { TargetKey = Key.Keypad3, Target = 0x5B },
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new KeyMappingEntry { TargetKey = Key.Keypad4, Target = 0x5C },
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new KeyMappingEntry { TargetKey = Key.Keypad5, Target = 0x5D },
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new KeyMappingEntry { TargetKey = Key.Keypad6, Target = 0x5E },
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new KeyMappingEntry { TargetKey = Key.Keypad7, Target = 0x5F },
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new KeyMappingEntry { TargetKey = Key.Keypad8, Target = 0x60 },
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new KeyMappingEntry { TargetKey = Key.Keypad9, Target = 0x61 },
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new KeyMappingEntry { TargetKey = Key.Keypad0, Target = 0x62 },
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new KeyMappingEntry { TargetKey = Key.KeypadPeriod, Target = 0x63 },
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new KeyMappingEntry { TargetKey = Key.NonUSBackSlash, Target = 0x64 },
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new KeyMappingEntry { TargetKey = Key.F13, Target = 0x68 },
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new KeyMappingEntry { TargetKey = Key.F14, Target = 0x69 },
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new KeyMappingEntry { TargetKey = Key.F15, Target = 0x6A },
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new KeyMappingEntry { TargetKey = Key.F16, Target = 0x6B },
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new KeyMappingEntry { TargetKey = Key.F17, Target = 0x6C },
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new KeyMappingEntry { TargetKey = Key.F18, Target = 0x6D },
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new KeyMappingEntry { TargetKey = Key.F19, Target = 0x6E },
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new KeyMappingEntry { TargetKey = Key.F20, Target = 0x6F },
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new KeyMappingEntry { TargetKey = Key.F21, Target = 0x70 },
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new KeyMappingEntry { TargetKey = Key.F22, Target = 0x71 },
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new KeyMappingEntry { TargetKey = Key.F23, Target = 0x72 },
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new KeyMappingEntry { TargetKey = Key.F24, Target = 0x73 },
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new KeyMappingEntry { TargetKey = Key.ControlLeft, Target = 0xE0 },
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new KeyMappingEntry { TargetKey = Key.ShiftLeft, Target = 0xE1 },
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new KeyMappingEntry { TargetKey = Key.AltLeft, Target = 0xE2 },
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new KeyMappingEntry { TargetKey = Key.WinLeft, Target = 0xE3 },
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new KeyMappingEntry { TargetKey = Key.ControlRight, Target = 0xE4 },
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new KeyMappingEntry { TargetKey = Key.ShiftRight, Target = 0xE5 },
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new KeyMappingEntry { TargetKey = Key.AltRight, Target = 0xE6 },
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new KeyMappingEntry { TargetKey = Key.WinRight, Target = 0xE7 },
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};
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private static readonly KeyMappingEntry[] KeyModifierMapping = new KeyMappingEntry[]
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{
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new KeyMappingEntry { TargetKey = Key.ControlLeft, Target = 0 },
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new KeyMappingEntry { TargetKey = Key.ShiftLeft, Target = 1 },
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new KeyMappingEntry { TargetKey = Key.AltLeft, Target = 2 },
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new KeyMappingEntry { TargetKey = Key.WinLeft, Target = 3 },
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new KeyMappingEntry { TargetKey = Key.ControlRight, Target = 4 },
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new KeyMappingEntry { TargetKey = Key.ShiftRight, Target = 5 },
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new KeyMappingEntry { TargetKey = Key.AltRight, Target = 6 },
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new KeyMappingEntry { TargetKey = Key.WinRight, Target = 7 },
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new KeyMappingEntry { TargetKey = Key.CapsLock, Target = 8 },
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new KeyMappingEntry { TargetKey = Key.ScrollLock, Target = 9 },
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new KeyMappingEntry { TargetKey = Key.NumLock, Target = 10 },
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};
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public HLE.Input.Keyboard GetKeysDown(KeyboardState keyboard)
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{
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HLE.Input.Keyboard hidKeyboard = new HLE.Input.Keyboard
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{
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Modifier = 0,
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Keys = new int[0x8]
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};
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foreach (KeyMappingEntry entry in KeyMapping)
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{
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int value = keyboard[entry.TargetKey] ? 1 : 0;
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hidKeyboard.Keys[entry.Target / 0x20] |= (value << (entry.Target % 0x20));
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}
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foreach (KeyMappingEntry entry in KeyModifierMapping)
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{
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int value = keyboard[entry.TargetKey] ? 1 : 0;
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hidKeyboard.Modifier |= value << entry.Target;
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}
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return hidKeyboard;
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}
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}
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}
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