JinxRyu/Ryujinx.Graphics/NvGpuEngineDmaReg.cs
ReinUsesLisp ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
* Move GPU LLE emulation from HLE to Graphics

* Graphics: Move Gal/Texture to Texture

* Remove Engines/ directory and namespace

* Use tables for image formats

* Abstract OpCode decoding

* Simplify image table

* Do not leak Read* symbols in TextureReader

* Fixups

* Rename IGalFrameBuffer -> IGalRenderTarget

* Remove MaxBpp hardcoded value

* Change yet again texture data and add G8R8 flipping

* Rename GalFrameBufferFormat to GalSurfaceFormat

* Unident EnsureSetup in ImageHandler

* Add IsCompressed

* Address some feedback
2018-09-08 14:51:50 -03:00

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C#

namespace Ryujinx.Graphics
{
enum NvGpuEngineDmaReg
{
SrcAddress = 0x100,
DstAddress = 0x102,
SrcPitch = 0x104,
DstPitch = 0x105,
DstBlkDim = 0x1c3,
DstSizeX = 0x1c4,
DstSizeY = 0x1c5,
DstSizeZ = 0x1c6,
DstPosZ = 0x1c7,
DstPosXY = 0x1c8,
SrcBlkDim = 0x1ca,
SrcSizeX = 0x1cb,
SrcSizeY = 0x1cc,
SrcSizeZ = 0x1cd,
SrcPosZ = 0x1ce,
SrcPosXY = 0x1cf
}
}