JinxRyu/Ryujinx.Graphics/ChCommandEntry.cs
gdkchan c86aacde76
NVDEC implementation using FFmpeg (#443)
* Initial nvdec implementation using FFmpeg

* Fix swapped channels on the video decoder and the G8R8 texture format

* Fix texture samplers not being set properly (regression)

* Rebased

* Remove unused code introduced on the rebase

* Add support for RGBA8 output format on the video image composer

* Correct spacing

* Some fixes for rebase and other tweaks

* Allow size mismatch on frame copy

* Get rid of GetHostAddress calls on VDec
2018-12-03 00:38:47 -02:00

18 lines
No EOL
464 B
C#

namespace Ryujinx.Graphics
{
struct ChCommand
{
public ChClassId ClassId { get; private set; }
public int MethodOffset { get; private set; }
public int[] Arguments { get; private set; }
public ChCommand(ChClassId ClassId, int MethodOffset, params int[] Arguments)
{
this.ClassId = ClassId;
this.MethodOffset = MethodOffset;
this.Arguments = Arguments;
}
}
}