JinxRyu/Ryujinx/Ui/ConsoleLog.cs
Alex Barney 9cb57fb4bb Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
2018-10-30 22:43:02 -03:00

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2.7 KiB
C#

using Ryujinx.Common.Logging;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx
{
static class ConsoleLog
{
private static Thread _messageThread;
private static BlockingCollection<LogEventArgs> _messageQueue;
private static Dictionary<LogLevel, ConsoleColor> _logColors;
private static object _consoleLock;
static ConsoleLog()
{
_logColors = new Dictionary<LogLevel, ConsoleColor>()
{
{ LogLevel.Stub, ConsoleColor.DarkGray },
{ LogLevel.Info, ConsoleColor.White },
{ LogLevel.Warning, ConsoleColor.Yellow },
{ LogLevel.Error, ConsoleColor.Red }
};
_messageQueue = new BlockingCollection<LogEventArgs>();
_consoleLock = new object();
_messageThread = new Thread(() =>
{
while (!_messageQueue.IsCompleted)
{
try
{
PrintLog(_messageQueue.Take());
}
catch (InvalidOperationException)
{
// IOE means that Take() was called on a completed collection.
// Some other thread can call CompleteAdding after we pass the
// IsCompleted check but before we call Take.
// We can simply catch the exception since the loop will break
// on the next iteration.
}
}
});
_messageThread.IsBackground = true;
_messageThread.Start();
}
private static void PrintLog(LogEventArgs e)
{
string formattedTime = e.Time.ToString(@"hh\:mm\:ss\.fff");
string currentThread = Thread.CurrentThread.ManagedThreadId.ToString("d4");
string message = formattedTime + " | " + currentThread + " " + e.Message;
if (_logColors.TryGetValue(e.Level, out ConsoleColor color))
{
lock (_consoleLock)
{
Console.ForegroundColor = color;
Console.WriteLine(message);
Console.ResetColor();
}
}
else
{
Console.WriteLine(message);
}
}
public static void Log(object sender, LogEventArgs e)
{
if (!_messageQueue.IsAddingCompleted)
{
_messageQueue.Add(e);
}
}
}
}