JinxRyu/Ryujinx.Audio/Integration/IHardwareDevice.cs
sharmander cb43cc7e32
UI - Add Volume Controls + Mute Toggle (F2) (#2871)
* Add the ability to toggle mute in the status bar.

* Add the ability to toggle mute in the status bar.

* Formatting fixes

* Add hotkey (F2) to mute

* Add default hotkey to config.json

* Add ability to change volume via slider.

* Fix Headless

* Fix SDL2 Problem : Credits to d3xMachina

* Remove unnecessary work

* Address gdk comments

* Toggling with Hotkey now properly restores volume to original level.

* Toggling with Hotkey now properly restores volume to original level.

* Update UI to show Volume % instead of Muted/Unmuted

* Clean up the volume ui a bit.

* Undo unintentionally committed code.

* Implement AudRen Support

* Restore intiial volume level in function definition.

* Finalize UI

* Finalize UI

* Use clamp for bounds check

* Use Math.Clamp for volume in soundio

* Address comments by gdkchan

* Address remaining comments

* Fix missing semicolon

* Address remaining gdkchan comment

* Fix comment

* Change /* to //

* Allow volume slider to change volume immediately.
Also force label text to cast to int to prevent decimals from showing in status bar

* Remove blank line

* Undo setting of volume level when "Cancel" is pressed.

* Fix allignment for settings window code
2021-12-23 13:33:56 -03:00

72 lines
2.5 KiB
C#

//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
using System;
using System.Diagnostics;
namespace Ryujinx.Audio.Integration
{
/// <summary>
/// Represent an hardware device used in <see cref="Renderer.Dsp.Command.DeviceSinkCommand"/>
/// </summary>
public interface IHardwareDevice : IDisposable
{
/// <summary>
/// Sets the volume level for this device.
/// </summary>
/// <param name="volume">The volume level to set.</param>
void SetVolume(float volume);
/// <summary>
/// Gets the volume level for this device.
/// </summary>
/// <returns>The volume level of this device.</returns>
float GetVolume();
/// <summary>
/// Get the supported sample rate of this device.
/// </summary>
/// <returns>The supported sample rate of this device.</returns>
uint GetSampleRate();
/// <summary>
/// Get the channel count supported by this device.
/// </summary>
/// <returns>The channel count supported by this device.</returns>
uint GetChannelCount();
/// <summary>
/// Appends new PCM16 samples to the device.
/// </summary>
/// <param name="data">The new PCM16 samples.</param>
/// <param name="channelCount">The number of channels.</param>
void AppendBuffer(ReadOnlySpan<short> data, uint channelCount);
/// <summary>
/// Check if the audio renderer needs to perform downmixing.
/// </summary>
/// <returns>True if downmixing is needed.</returns>
public bool NeedDownmixing()
{
uint channelCount = GetChannelCount();
Debug.Assert(channelCount > 0 && channelCount <= Constants.ChannelCountMax);
return channelCount != Constants.ChannelCountMax;
}
}
}