JinxRyu/src/Ryujinx.Graphics.Vulkan/Shaders/ColorClearUIFragmentShaderSource.frag
2023-04-27 23:51:14 +02:00

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163 B
GLSL

#version 450 core
layout (location = 0) in vec4 clear_colour;
layout (location = 0) out uvec4 colour;
void main()
{
colour = floatBitsToUint(clear_colour);
}