JinxRyu/Ryujinx.Graphics/Gal/IGalRenderer.cs
ReinUsesLisp 25dd5f4238 Low level graphics API prerequisites (#319)
* Add GalPipelineState and IGalPipeline

* Separate UploadVertex call

* Add ConstBuffer cache

* Move Vertex Assembly into GalPipelineState

* Move Uniform binds to GalPipelineState

* Move framebuffer flip into a buffer

* Rebase

* Fix regression

* Move clear values from VertexEndGl to ClearBuffers

* Rename obscure names O->Old S->New
2018-08-10 01:09:40 -03:00

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C#

using System;
namespace Ryujinx.Graphics.Gal
{
public interface IGalRenderer
{
void QueueAction(Action ActionMthd);
void RunActions();
IGalConstBuffer Buffer { get; }
IGalFrameBuffer FrameBuffer { get; }
IGalRasterizer Rasterizer { get; }
IGalShader Shader { get; }
IGalPipeline Pipeline { get; }
IGalTexture Texture { get; }
}
}